Name | Nabasu |
---|---|
Sorted Name | Nabasu |
Family | Demon |
Size and Type | Medium Outsider (chaotic, demon, evil, native) |
Hit Dice Count | 9 |
Hit Dice | 9d10+54 (103 hp) |
Random Hit Points | 9d10+54 - 54 |
Initiative | +7 |
Speed | 30 ft., fly 60 ft. (average) |
Armor Class | 21, touch 13, flat-footed 18 (+3 Dex, +8 natural) |
Base Attack/Grapple | +9/+CMB: +15CMD: 28 |
Attack | 2 claws +15 (1d6+6), bite +15 (1d8+6) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | consume life, death-stealing gaze, sneak attack +2d6 |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +9, Ref +9, Will +9 |
Abilities | Str 22, Dex 17, Con 22, Int 15, Wis 16, Cha 19 |
Skills | Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15 |
Feats | Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack |
Environment | any (Abyss) |
Challenge Rating | 8 |
Organization | solitary |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Demon, NabasuThis lanky fiend's mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.Nabasu CR 8 XP 4,800CE Medium outsider (chaotic, demon, evil, native)Init +7; Senses darkvision 60 ft.; Perception +23DEFENSEAC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)hp 103 (9d10+54)Fort +9, Ref +9, Will +9DR 10/cold iron or good; Immune death effects, electricity, paralysis, poison; Resist acid 10, cold 10, fire 10; SR 19OFFENSESpd 30 ft., fly 60 ft. (average)Melee 2 claws +15 (1d6+6), bite +15 (1d8+6)Special Attacks consume life, death-stealing gaze, sneak attack +2d6Spell-Like Abilities (CL 8th)At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19)3/day—enervation, silence (DC 16), vampiric touch1/day—mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30% or 1d4 babaus 30%)STATISTICSStr 22, Dex 17, Con 22, Int 15, Wis 16, Cha 19Base Atk +9; CMB +15; CMD 28Feats Cleave, Combat Expertise, Dodge, Improved Initiative, Power AttackSkills Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15; Racial Modifiers +8 PerceptionLanguages Abyssal, Celestial, Draconic; telepathy 100 ft.ECOLOGYEnvironment any (Abyss)Organization solitaryTreasure standardSPECIAL ABILITIESConsume Life (Su) When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check-success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points-it automatically matures if it has not done so already when it reaches 20 growth points.Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round-if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blooddrinkers, and those who prefer the tang of undead flesh. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +15 (1d6+6), bite +15 (1d8+6), or
feats: CLEAVE, COMBAT EXPERTISE, DODGE, IMPROVED INITIATIVE, POWER ATTACK, ,