Name | Ancient Gold Dragon |
---|---|
Sorted Name | Ancient Gold Dragon |
Family | Metallic Dragon |
Size and Type | Gargantuan Dragon (fire) |
Hit Dice Count | 26 |
Hit Dice | 26d12+208 (377 hp) |
Random Hit Points | 26d12+208 - 208 |
Initiative | -1 |
Speed | 60 ft., fly 250 ft. (clumsy), swim 60 ft. |
Armor Class | 39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size) |
Base Attack/Grapple | +26/+CMB: +44CMD: 53 (57 vs. trip) |
Attack | bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20) |
Space/Reach | 20 ft./15 ft. (20 ft. with bite) |
Special Attacks | breath weapon (120-ft. cone, DC 31, 20d10 fire), crush, tail sweep, weaken breath |
Special Qualities | change shape, detect gems, fast flight, luck, dragon senses; |
Saves | Fort +23, Ref +14, Will +24 |
Abilities | Str 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24 |
Skills | Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51 |
Feats | Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike |
Environment | warm plains |
Challenge Rating | 20 |
Organization | solitary |
Treasure | triple |
Alignment | LG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Metallic Dragon, GoldGolden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.Ancient Gold Dragon CR 20 XP 307,200LG Gargantuan dragon (fire)Init -1; Senses dragon senses; Perception +40Aura fire, frightful presence (300 ft., DC 30)DEFENSEAC 39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)hp 377 (26d12+208)Fort +23, Ref +14, Will +24DR 15/magic; Immune fire, paralysis, sleep; SR 31Weaknesses vulnerability to coldOFFENSESpd 60 ft., fly 250 ft. (clumsy), swim 60 ft.Melee bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20)Space 20 ft.; Reach 15 ft. (20 ft. with bite)Special Attacks breath weapon (120-ft. cone, DC 31, 20d10 fire), crush, tail sweep, weaken breathSpell-Like Abilities (CL 26th)At will—bless, daylight, detect evil, geas/quest, sunburst (DC 25)Spells Known (CL 15th)7th (5/day)—greater teleport, resurrection6th (7/day)—antimagic field, greater dispel magic, heal5th (7/day)—dispel evil, plane shift, teleport, true seeing4th (7/day)—divination, restoration, spell immunity, stoneskin3rd (7/day)—dispel magic, haste, invisibility purge, prayer2nd (8/day)—aid, cure moderate wounds, lesser restoration, resist energy, silence1st (8/day)—alarm, divine favor, mage armor, shield, shield of faith0 (at will)—detect magic, light, mending, stabilize, 6 moreSTATISTICSStr 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24Base Atk +26; CMB +44; CMD 53 (57 vs. trip)Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital StrikeSkills Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51Languages Celestial, Common, Draconic, 5 moreSQ change shape, detect gems, fast flight, luckECOLOGYEnvironment warm plainsOrganization solitaryTreasure tripleSPECIAL ABILITIESChange Shape (Su) A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.Detect Gems (Sp) A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.Divine Aid (Sp) Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.Fast Flight (Ex) A young or older gold dragon is treated as one size category larger when determining his fly speed.Fire Aura (Su) An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. The dragon can activate or suppress this aura as a free action.Luck (Sp) Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon. This ability is the equivalent of a 2nd-level spell.Spell-Like Abilities (Sp) A gold dragon gains the following spell-like abilities upon reaching the listed age category. Its caster level for these effects is equal to its Hit Dice, and any save DCs are Charisma-based. A gold dragon can use these abilities at will. Very young-detect evil; Juvenile-bless; Adult-daylight; Old-geas/quest; Ancient-sunburst; Great wyrm-foresight.Weakening Breath (Su) Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half ).
Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20), or
feats: ALERTNESS, CRITICAL FOCUS, EXTEND SPELL, IMPROVED CRITICAL (BITE, CLAW, WING, TAIL), IRON WILL, MULTIATTACK, POWER ATTACK, QUICKEN SPELL, STUNNING CRITICAL, VITAL STRIKE, ,