Name | Giant Crab |
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Sorted Name | Giant Crab |
Family | Crab |
Size and Type | Medium Vermin (aquatic) |
Hit Dice Count | 3 |
Hit Dice | 3d8+6 (19 hp) |
Random Hit Points | 3d8+6 - 6 |
Initiative | +1 |
Speed | 30 ft., swim 20 ft. |
Armor Class | 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) |
Base Attack/Grapple | +2/+CMB: +4 (+8 grapple)CMD: 15 (27 vs. trip) |
Attack | 2 claws +4 (1d4+2 plus grab) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | constrict (1d4+2) |
Special Qualities | water dependency, darkvision 60 ft.; |
Saves | Fort +5, Ref +2, Will +1 |
Abilities | Str 15, Dex 13, Con 14, Int -, Wis 10, Cha 2 |
Skills | Perception +4, Swim +10 |
Environment | any aquatic |
Challenge Rating | 2 |
Organization | solitary or cast (2-12) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Crab, GiantThis lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.Giant Crab CR 2 XP 600N Medium vermin (aquatic)Init +1; Senses darkvision 60 ft.; Perception +4DEFENSEAC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)hp 19 (3d8+6)Fort +5, Ref +2, Will +1Immune mind-affecting effectsOFFENSESpd 30 ft., swim 20 ft.Melee 2 claws +4 (1d4+2 plus grab)Special Attacks constrict (1d4+2)STATISTICSStr 15, Dex 13, Con 14, Int -, Wis 10, Cha 2Base Atk +2; CMB +4 (+8 grapple); CMD 15 (27 vs. trip)Skills Perception +4, Swim +10; Racial Modifiers +4 PerceptionSQ water dependencyECOLOGYEnvironment any aquaticOrganization solitary or cast (2-12)Treasure noneSPECIAL ABILITIESWater Dependency (Ex) Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab's hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet. Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab. The following table lists the most common variants.
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Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +4 (1d4+2 plus grab), or
feats: