Name | Chuul |
---|---|
Sorted Name | Chuul |
Family | Chuul |
Size and Type | Large Aberration (aquatic) |
Hit Dice Count | 10 |
Hit Dice | 10d8+40 (85 hp) |
Random Hit Points | 10d8+40 - 40 |
Initiative | +7 |
Speed | 30 ft., swim 20 ft. |
Armor Class | 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size) |
Base Attack/Grapple | +7/+CMB: +15 (+19 grapple)CMD: 28 (32 vs. trip) |
Attack | 2 claws +14 (2d6+7 plus grab) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | constrict (2d6+7), paralytic tentacles |
Special Qualities | amphibious, darkvision 60 ft.; |
Saves | Fort +7, Ref +6, Will +9 |
Abilities | Str 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5 |
Skills | Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28 |
Feats | Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw) |
Environment | temperate swamps |
Challenge Rating | 7 |
Organization | solitary, pair, or pack (3-6) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
ChuulThis lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles.Chuul CR 7 XP 3,200CE Large aberration (aquatic)Init +7; Senses darkvision 60 ft.; Perception +19DEFENSEAC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)hp 85 (10d8+40)Fort +7, Ref +6, Will +9Immune poisonOFFENSESpd 30 ft., swim 20 ft.Melee 2 claws +14 (2d6+7 plus grab)Space 10 ft.; Reach 5 ft.Special Attacks constrict (2d6+7), paralytic tentaclesSTATISTICSStr 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5Base Atk +7; CMB +15 (+19 grapple); CMD 28 (32 vs. trip)Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)Skills Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28Languages Common (sometimes Undercommon for subterranean variants)SQ amphibiousECOLOGYEnvironment temperate swampsOrganization solitary, pair, or pack (3-6)Treasure standardSPECIAL ABILITIESParalytic Tentacles (Ex) A chuul can transfer a grappled victim from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Anyone held in the tentacles must succeed on a DC 19 Fortitude save each round on the chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+7 points of damage each round from the creature's mandibles.Chuuls are armored, crustacean-like predators that lurk beneath the surfaces of shallow ponds and mires, bursting from concealment to snatch up prey in their chitinous pincers and then paralyzing them with their mouth tentacles before eating them alive. Chuuls are excellent swimmers but prefer to attack land-bound creatures or those wallowing in shallow water. Once they seize their victims, chuuls often drag grappled foes back into deep water to drown them. Lizardfolk are by far the chuul's favorite prey, though those pale chuul breeds that live underground prefer morlocks, duergar, unwary drow, and other unfortunates who get too close to their subterranean waterways-with the exception of troglodytes, whose flavor chuuls find particularly offensive. Chuuls are surprisingly intelligent, leading many to speculate fruitlessly on their origins and motivations. They speak a chittering, burbling dialect of Common, but few are inclined to speak to those outside their race, and if chuul society exists beyond their frenzied mating season, humanoids have yet to record it. Instead, chuul intellects seem entirely devoted to seeking out the perfect ambush sites to attack other intelligent creatures and decorating their elaborate lairs with trophies from their kills. Though the chuuls themselves seem uninterested in using tools of any kind, they have an almost compulsive need to collect keepsakes from their victims. A typical chuul is 8 feet tall and weighs 650 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +14 (2d6+7 plus grab), or
feats: ALERTNESS, BLIND-FIGHT, COMBAT REFLEXES, IMPROVED INITIATIVE, WEAPON FOCUS (CLAW), ,