Name | Bralani |
---|---|
Sorted Name | Bralani |
Family | Azata |
Size and Type | Medium Outsider (azata, chaotic, extraplanar, good) |
Hit Dice Count | 7 |
Hit Dice | 7d10+28 (66 hp) |
Random Hit Points | 7d10+28 - 28 |
Initiative | +8 |
Speed | 40 ft., fly 100 ft. (perfect) |
Armor Class | 20, touch 14, flat-footed 16 (+4 Dex, +6 natural) |
Base Attack/Grapple | +7/+CMB: +12CMD: 26 |
Attack | +1 scimitar +13/+8 (1d6+8/18-20) or slam +12 (1d6+7) |
Full Attack | +1 composite longbow +12/+7 (1d8+6/x3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | whirlwind blast |
Special Qualities | wind form, darkvision 60 ft., low-light vision; |
Saves | Fort +9, Ref +9, Will +6 |
Abilities | Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15 |
Skills | Bluff +12, Fly +20, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14 |
Feats | Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception) |
Environment | any (Elysium) |
Challenge Rating | 6 |
Organization | solitary, pair, or squad (3-6) |
Treasure | double (+1 scimitar, +1 composite longbow [+5 Str]) |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Azata, BralaniSilver-white hair the color of a lightning strike whips about this poised elf-like archer, his eyes swirling with vibrant colors.Bralani CR 6 XP 2,400CG Medium outsider (azata, chaotic, extraplanar, good,Init +8; Senses darkvision 60 ft., low-light vision; Perception +15DEFENSEAC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)hp 66 (7d10+28)Fort +9, Ref +9, Will +6DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17OFFENSESpd 40 ft., fly 100 ft. (perfect)Melee +1 scimitar +13/+8 (1d6+8/18-20) or slam +12 (1d6+7)Ranged +1 composite longbow +12/+7 (1d8+6/x3)Special Attacks whirlwind blastSpell-Like Abilities (CL 6th)At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall2/day—lightning bolt (DC 15), cure serious woundsSTATISTICSStr 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15Base Atk +7; CMB +12; CMD 26Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)Skills Bluff +12, Fly +20, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14Languages Celestial, Draconic, Infernal; truespeechSQ wind formECOLOGYEnvironment any (Elysium)Organization solitary, pair, or squad (3-6)Treasure double (+1 scimitar, +1 composite longbow [+5 Str])SPECIAL ABILITIESWhirlwind Blast (Su) When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half ). The save DC is Constitution-based.Wind Form (Su) A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spelllike abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms. Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. When taking the role of mediators-or whenever else such opportunities present themselves-bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +1 scimitar +13/+8 (1d6+8/18-20) or slam +12 (1d6+7), or +1 composite longbow +12/+7 (1d8+6/x3)
feats: BLIND-FIGHT, IMPROVED INITIATIVE, IRON WILL, SKILL FOCUS (PERCEPTION), ,