Name | Hound Archon |
---|---|
Sorted Name | Hound Archon |
Family | Archon |
Size and Type | Medium Outsider (archon, extraplanar, good, lawful) |
Hit Dice Count | 6 |
Hit Dice | 6d10+6 (39 hp) |
Random Hit Points | 6d10+6 - 6 |
Initiative | +4 |
Speed | 40 ft. |
Armor Class | 19, touch 10, flat-footed 19 (+9 natural +2 deflection vs. evil) |
Base Attack/Grapple | +6/+CMB: +8CMD: 18 |
Attack | bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (1d8+2), bite +3 (1d8+2) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | change shape (beast shape II), darkvision 60 ft., detect evil, low-light vision, scent; |
Saves | Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil |
Abilities | Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12 |
Skills | Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14 |
Feats | Improved Initiative, Iron Will, Power Attack |
Environment | any (Heaven) |
Challenge Rating | 4 |
Organization | solitary, pair, or squad (3-5) |
Treasure | standard (masterwork greatsword, other treasure) |
Alignment | LG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Archon, HoundThis canine-headed humanoid's well-groomed appearance and polished greatsword show it to be more than a common beast.Hound Archon CR 4 XP 1,200LG Medium outsider (archon, extraplanar, good, lawful)Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10Aura aura of menace (DC 16), magic circle against evilDEFENSEAC 19, touch 10, flat-footed 19 (+9 natural +2 deflection vs. evil)hp 39 (6d10+6)Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evilDR 10/evil; Immune electricity, petrification; SR 15OFFENSESpd 40 ft.Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (1d8+2), bite +3 (1d8+2)Spell-Like Abilities (CL 6th)Constant—detect evil, magic circle against evilAt Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), messageSTATISTICSStr 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12Base Atk +6; CMB +8; CMD 18Feats Improved Initiative, Iron Will, Power AttackSkills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 SurvivalLanguages Celestial, Draconic, Infernal; truespeechSQ change shape (beast shape II)ECOLOGYEnvironment any (Heaven)Organization solitary, pair, or squad (3-5)Treasure standard (masterwork greatsword, other treasure)SPECIAL ABILITIESChange Shape (Su) A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.Hound archons look like well-muscled humans with canine heads typically resembling those of noble-looking wolves or dogs. Well trained, they prefer to make use of their greatswords in battle, though they are equally adept with their natural weapons. Hound archons loathe killing mortals and prefer to disarm or incapacitate even evil individuals when they can. Against fiends and the irredeemably corrupt, though, they show no mercy. Hound archons are disciplined soldiers and sentinels. Occasionally good-aligned deities send them to watch over specific places and individuals they take a particular interest in. Under the guise of unassuming but friendly strays, such secret defenders might follow their ward or guard their post subtly for years. In Heaven's armies, exceptional hound archon paladins lead their fellows into combat, taking on roles as captains and knights. They lead incursions against fiendish holdings, whether that entails strikes against daemonic fortresses or liberating the captives of night hag soul collectors. Such missions make hound archons perhaps the most likely celestials one might encounter upon the Lower Planes, and packs of swift-moving wolves occasionally reveal themselves to be welcome saviors to those lost within such realms. Regardless of their orders, hound archons universally exhibit a particular hatred of canine fiends, abandoning all mercy and going out of their way to put an end to the evils of barghests, glabrezus, yeth hounds, and similar depraved outsiders. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (1d8+2), bite +3 (1d8+2), or
feats: IMPROVED INITIATIVE, IRON WILL, POWER ATTACK, ,