Name | Dire Ape |
---|---|
Sorted Name | Dire Ape |
Family | Ape |
Size and Type | Large Animal |
Hit Dice Count | 4 |
Hit Dice | 4d8+12 (30 hp) |
Random Hit Points | 4d8+12 - 12 |
Initiative | +2 |
Speed | 30 ft., climb 30 ft. |
Armor Class | 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size) |
Base Attack/Grapple | +3/+CMB: +8CMD: 20 |
Attack | bite +6 (1d6+4), 2 claws +6 (1d4+4) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | rend (2 claws, 1d4+6) |
Special Qualities | low-light vision, scent; |
Saves | Fort +7, Ref +6, Will +4 |
Abilities | Str 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7 |
Skills | Acrobatics +6, Climb +16, Perception +8, Stealth +2 |
Feats | Iron Will, Skill Focus (Perception) |
Environment | warm forests |
Challenge Rating | 3 |
Organization | solitary, pair, or troop (3-6) |
Treasure | incidental |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Ape, DireSharp teeth fill this large, feral ape's mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.Dire Ape CR 3 XP 800N Large animalInit +2; Senses low-light vision, scent; Perception +8DEFENSEAC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)hp 30 (4d8+12)Fort +7, Ref +6, Will +4OFFENSESpd 30 ft., climb 30 ft.Melee bite +6 (1d6+4), 2 claws +6 (1d4+4)Space 10 ft.; Reach 10 ft.Special Attacks rend (2 claws, 1d4+6)STATISTICSStr 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7Base Atk +3; CMB +8; CMD 20Feats Iron Will, Skill Focus (Perception)Skills Acrobatics +6, Climb +16, Perception +8, Stealth +2ECOLOGYEnvironment warm forestsOrganization solitary, pair, or troop (3-6)Treasure incidentalKnown to many scholars as the gigantopithecus, the dire ape is a much more dangerous and bestial creature than the relatively peaceful gorilla. An adult male dire ape stands 9 feet tall and weighs 1,200 pounds. The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dead or runs off. A dire ape makes no displays of toughness or warnings before it attacks- it simply leaps into action with little or no provocation, tearing at its opponents with claws and teeth. If a dire ape is stymied by a heavily armored foe, it attempts to grapple its foe, pin it to the ground, and rend it. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +6 (1d6+4), 2 claws +6 (1d4+4), or
feats: IRON WILL, SKILL FOCUS (PERCEPTION), ,