Name | Planetar |
---|---|
Sorted Name | Planetar |
Family | Angel |
Size and Type | Large Outsider (angel, extraplanar, good) |
Hit Dice Count | 17 |
Hit Dice | 17d10+136 (229 hp) |
Random Hit Points | 17d10+136 - 119 |
Initiative | +8 |
Speed | 30 ft., fly 90 ft. (good) |
Armor Class | 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size +4 deflection vs. evil) |
Base Attack/Grapple | +17/+CMB: +26CMD: 40 |
Attack | +3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12) |
Space/Reach | 10 ft./10 ft. |
Special Qualities | change shape (alter self ), darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; |
Saves | Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil |
Abilities | Str 27, Dex 19, Con 24, Int 22, Wis 25, Cha 24 |
Skills | Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20 |
Feats | Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Toughness |
Environment | any good-aligned plane |
Challenge Rating | 16 |
Organization | solitary or pair |
Treasure | double (+3 holy greatsword) |
Alignment | NG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Angel, PlanetarMuscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.Planetar CR 16 XP 76,800NG Large outsider (angel, extraplanar, good)Init +8; Senses darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27Aura protective auraDEFENSEAC 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size +4 deflection vs. evil)hp 229 (17d10+136)Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evilDR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27OFFENSESpd 30 ft., fly 90 ft. (good)Melee +3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)Space 10 ft.; Reach 10 ft.Spell-Like Abilities (CL 16th)Constant—detect evil, detect snares and pits, discern lies (DC 20), true seeing At will—continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20)3/day—blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue1/day—earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustionSpells Prepared (CL 16th)8th—earthquake (DC 25), fire storm (DC 25)7th—holy word (DC 24), regenerate (2)6th—banishment (DC 23), greater dispel magic, heal, mass cure moderate wounds (DC 23)5th—break enchantment, dispel evil (2, DC 22), plane shift (DC 22), righteous might4th—death ward, dismissal (DC 21), neutralize poison (DC 21), summon monster IV3rd—cure serious wounds (2), daylight, invisibility purge, summon monster III, wind wall2nd—align weapon (2), bear's endurance (2), cure moderate wounds (2), eagle's splendor1st—bless (2), cure light wounds (4), shield of faithSTATISTICSStr 27, Dex 19, Con 24, Int 22, Wis 25, Cha 24Base Atk +17; CMB +26; CMD 40Feats Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, ToughnessSkills Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20Languages Celestial, Draconic, Infernal; truespeechSQ change shape (alter self )ECOLOGYEnvironment Environment any good-aligned planeOrganization solitary or pairTreasure double (+3 holy greatsword)SPECIAL ABILITIESSpells Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12), or
feats: BLIND-FIGHT, CLEAVE, GREAT FORTITUDE, IMPROVED INITIATIVE, IMPROVED SUNDER, IRON WILL, LIGHTNING REFLEXES, POWER ATTACK, TOUGHNESS, ,