Name | Aasimar |
---|---|
Sorted Name | Aasimar |
Family | Aasimar |
Size and Type | Medium Outsider (native) |
Hit Dice Count | 1 |
Hit Dice | 1d8+3 (11 hp) |
Random Hit Points | 1d8+3 - 2 |
Initiative | +0 |
Speed | 30 ft. (20 ft. in armor) |
Armor Class | 15, touch 10, flat-footed 15 (+5 armor) |
Base Attack/Grapple | +0/+CMB: -1CMD: 9 |
Attack | heavy mace -1 (1d8-1) |
Full Attack | light crossbow +0 (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +4, Ref +0, Will +5 |
Abilities | Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14 |
Skills | Diplomacy +8, Heal +7, Knowledge (religion) +5, Perception +5 |
Feats | Turn Undead |
Environment | any land |
Challenge Rating | 1/2 |
Organization | solitary, pair, or team (3-6) |
Treasure | NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure) |
Alignment | NG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
AasimarThis supernaturally beautiful woman looks human, yet emanates a strange sense of calm and benevolence.Aasimar CR 1/2 XP 200Aasimar cleric 1NG Medium outsider (native)Init +0; Senses darkvision 60 ft.; Perception +5DEFENSEAC 15, touch 10, flat-footed 15 (+5 armor)hp 11 (1d8+3)Fort +4, Ref +0, Will +5Resist acid 5, cold 5, electricity 5OFFENSESpd 30 ft. (20 ft. in armor)Melee heavy mace -1 (1d8-1)Ranged light crossbow +0 (1d8/19-20)Special Attacks channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day)Spell-Like Abilities (CL 1st)1/day—daylightSpells Prepared (CL 1st)1st—bless, command (DC 14), protection from evil)0 (at will)—detect magic, guidance, stabilizeD domain spell; Domains Good, HealingSTATISTICSStr 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14Base Atk +0; CMB -1; CMD 9Feats Turn UndeadSkills Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 PerceptionLanguages Celestial, Common, DraconicECOLOGYEnvironment Environment any landOrganization solitary, pair, or team (3-6)Treasure NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)Aasimars are humans with a signif icant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos. Aasimar Characters Aasimars are defined by class levels-they do not possess racial Hit Dice. Aasimars have the following racial traits. +2 Charisma, +2 Wisdom: Aasimars are insightful, confident, and personable. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar's class level). Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Half ling, and Sylvan. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: heavy mace -1 (1d8-1), or light crossbow +0 (1d8/19-20)
feats: TURN UNDEAD, ,