Name | Huecuva |
---|---|
Sorted Name | Huecuva |
Family | Huecuva |
Size and Type | Medium Undead |
Hit Dice Count | 3 |
Hit Dice | 3d8+3 (16 hp) |
Random Hit Points | 3d8+3 - 3 |
Initiative | +6 |
Speed | 30 ft. |
Armor Class | 17, touch 12, flat-footed 15 (+2 Dex, +5 natural) |
Base Attack/Grapple | +2/+CMB: +3CMD: 14 |
Attack | 2 claws +4 (1d6+1 plus disease) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +2, Ref +3, Will +4 |
Abilities | Str 13, Dex 14, Con -, Int 4, Wis 12, Cha 12 |
Skills | Perception +5, Stealth +7 |
Feats | Improved Initiative, Weapon Focus (claw) |
Environment | any |
Challenge Rating | 2 |
Organization | solitary, pair, or cloister (5-10) |
Treasure | Value 550 gp |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
HuecuvaRotting vestments hang across the withered flesh of this walking corpse. Its mouth hangs open in a silent scream and its eyes glow with an unholy light.Huecuva CR 2 XP 600CE Medium undeadInit +6; Senses darkvision 60 ft.; Perception +5Aura faithless (30 ft.)DEFENSEAC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)hp 16 (3d8+3)Fort +2, Ref +3, Will +4DR 5/magic or silver; Immune undead traitsOFFENSESTATISTICSStr 13, Dex 14, Con -, Int 4, Wis 12, Cha 12Base Atk +2; CMB +3; CMD 14Feats Improved Initiative, Weapon Focus (claw)Skills Perception +5, Stealth +7ECOLOGYEnvironment anyOrganization solitary, pair, or cloister (5-10)Treasure Value 550 gpSPECIAL ABILITIESDisease (Ex) Claw, save Fort DC 12, frequency 1d3 days/1 day, effect 1d3 Dex damage and 1d3 Con damage, cure 2 consecutive saves. The save DC is Charisma-based.Faithless (Su) The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made to resist channeled energy and any effects based off that ability. This bonus stacks with channel resistance.Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. In unlife, they hate and seek to destroy those pious souls who keep their vows. Although easily mistaken for zombies or even skeletons, huecuvas have a spark of intelligence that makes them cunning and deceptive foes. Often huecuvas use disguise self to appear as non-threatening figures, so as to get close to their enemies before lashing out. Most huecuvas remember little of their former lives except for the blasphemy that led them to their cursed fates. They often find themselves drawn to the ruins of old temples, where they rage against or seek hopeless absolution from the deities who so aff licted them. Huecuvas sometimes work in concert with other undead creatures that share the same area. Powerful undead, such as liches or vampires, might recruit huecuvas to help protect them from clerics. Creating a Huecuva |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +4 (1d6+1 plus disease), or
feats: IMPROVED INITIATIVE, WEAPON FOCUS (CLAW), ,