Name | Ascomoid |
---|---|
Sorted Name | Ascomoid |
Family | Ascomoid |
Size and Type | Large Plant |
Hit Dice Count | 7 |
Hit Dice | 7d8+21 (52 hp) |
Random Hit Points | 7d8+21 - 21 |
Initiative | +1 |
Speed | 40 ft. |
Armor Class | 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size) |
Base Attack/Grapple | +5/+CMB: +10 (+12 overrrun)CMD: 21 (cannot be tripped) |
Attack | slam +8 (2d8+6) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | spores, trample (2d8+6, DC 17) |
Special Qualities | tremorsense 60 ft.; |
Saves | Fort +8, Ref +3, Will +2 |
Abilities | Str 18, Dex 13, Con 17, Int -, Wis 11, Cha 1 |
Skills | Perception +0 |
Feats | Improved OverrunB |
Environment | underground |
Challenge Rating | 5 |
Organization | solitary or cluster (2-8) |
Treasure | Value none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
AscomoidWhat appears to be an enormous puff ball begins to move on its own, rolling along at a frantic pace. Constant streams of spores leak from countless openings in the fungal flesh, leaving a haze in the air.Ascomoid CR 5 XP 1,600N Large plantInit +1; Senses tremorsense 60 ft.; Perception +0DEFENSEAC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)hp 52 (7d8+21)Fort +8, Ref +3, Will +2DR 10/piercing; Immune plant traits; Resist electricity 10, fire 10OFFENSESpd 40 ft.Melee slam +8 (2d8+6)Space 10 ft.; Reach 5 ft.Special Attacks spores, trample (2d8+6, DC 17)STATISTICSStr 18, Dex 13, Con 17, Int -, Wis 11, Cha 1Base Atk +5; CMB +10 (+12 overrrun); CMD 21 (cannot be tripped)Feats Improved OverrunBECOLOGYEnvironment undergroundOrganization solitary or cluster (2-8)Treasure Value noneSPECIAL ABILITIESSpores (Ex) Once per round, as a free action, an ascomoid can release a jet of deadly spores in a 30-foot line. Upon impacting a solid surface, such as a wall or creature, the jet billows out into a cloud of spores that fills a 10-footradius area. This cloud lasts for 1 round before dispersing. Any creature in the cloud inhales ascomoid poison (save Fort DC 16, frequency 1 round [7], effect 1 Con damage, cure 1 save). Even if the save succeeds, creatures inside the cloud are nauseated as long as they remain in the cloud. Ascomoids are immune to ascomoid spores. The save DC is Constitution-based.Oversized fungi, ascomoids are frequently mistaken for giant puff balls until they begin to move, rolling toward any living prey that they sense. Once they have crushed the life out of a creature, they quickly move on, leaving their spores behind to grow new ascomoids, using the dead flesh as a fertilizer. Ascomoids can grow to be up to 10 feet wide, but they rarely weigh more than 400 pounds. Ascomoids prefer dark, moist environments. While they do not require light to grow, they need a relatively constant source of water to roll through and absorb. They do not keep traditional lairs, but often wander the same areas over and over, littering these routes with the bones of past victims. Although typically solitary creatures, ascomoids dwelling in areas of ample moisture with generous sources of food- or frequent unwitting passersby-sometimes form deadly clusters. Such colonies of these giant fungi often lurk in large caverns among other pallid vegetation. Given their ability to detect vibrations, the slightest quake or potential footfall sets them rolling, turning their cavernous lair into a churning meat grinder. Bounding about violently, groups of ascomoids sometimes take hours to settle back down, unable to distinguish between the movements of prey and the tumbling of their own kind. In some cases, ascomoids have been known to lair at the top of steep rises, crushing climbers as they roll in terrible fungal avalanches. Those crushed by an ascomoid or who fall victim to its spores face a revolting end, their bodies becoming hosts to quick-growing colonies of rampant fungi. Immature ascomoid mold sprouts quickly, typically appearing within 24 hours. After 48 hours, such victims become so overgrown with this furry brown-green mold that they can no longer be restored to life by raise dead, their bodies too vitally pervaded and thoroughly consumed by the swiftly spreading mold. Within a month, a new ascomoid forms. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: slam +8 (2d8+6), or
feats: IMPROVED OVERRUNB, ,