Name | Dire Wolverine |
---|---|
Sorted Name | Dire Wolverine |
Family | Wolverine |
Size and Type | Large Animal |
Hit Dice Count | 5 |
Hit Dice | 5d8+20 (42 hp) |
Random Hit Points | 5d8+20 - 15 |
Initiative | +7 |
Speed | 30 ft., climb 10 ft. |
Armor Class | 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size) |
Base Attack/Grapple | +3/+CMB: +8CMD: 21 (25 vs. trip) |
Attack | 2 claws +6 (1d8+4), bite +6 (1d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | rage |
Special Qualities | low-light vision, scent; |
Saves | Fort +7, Ref +7, Will +2 |
Abilities | Str 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10 |
Skills | Climb +12, Perception +12 |
Feats | Improved Initiative, Skill Focus (Perception), Toughness |
Environment | cold forests |
Challenge Rating | 4 |
Organization | solitary or pair |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Wolverine, DireThis terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.Dire Wolverine CR 4 XP 1,200N Large animalInit +7; Senses low-light vision, scent; Perception +12DEFENSEAC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)hp 42 (5d8+20)Fort +7, Ref +7, Will +2OFFENSESpd 30 ft., climb 10 ft.Melee 2 claws +6 (1d8+4), bite +6 (1d6+4)Space 10 ft.; Reach 5 ft.Special Attacks rageSTATISTICSStr 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10Base Atk +3; CMB +8; CMD 21 (25 vs. trip)Feats Improved Initiative, Skill Focus (Perception), ToughnessSkills Climb +12, Perception +12ECOLOGYEnvironment cold forestsOrganization solitary or pairTreasure noneSPECIAL ABILITIESRage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoidsettled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +6 (1d8+4), bite +6 (1d6+4), or
feats: IMPROVED INITIATIVE, SKILL FOCUS (PERCEPTION), TOUGHNESS, ,