Name | Sea Serpent |
---|---|
Sorted Name | Sea Serpent |
Family | Sea Serpent |
Size and Type | Gargantuan Magical beast (aquatic) |
Hit Dice Count | 15 |
Hit Dice | 15d10+105 (187 hp) |
Random Hit Points | 15d10+105 - 105 |
Initiative | +6 |
Speed | 20 ft., swim 60 ft. |
Armor Class | 25, touch 8, flat-footed 23 (+17 armor, +2 Dex, -4 size) |
Base Attack/Grapple | +15/+CMB: +31 (+35 grapple)CMD: 43 (can't be tripped) |
Attack | bite +23 (4d8+12 plus grab), tail slap +18 (3d6+6 plus grab) |
Space/Reach | 20 ft./20 ft. |
Special Attacks | capsize, constrict (3d6+18), swallow whole (4d8+18 bludgeoning damage, AC 18, hp 18) |
Special Qualities | darkvision 120 ft., low-light vision; |
Saves | Fort +16, Ref +13, Will +7 |
Abilities | Str 34, Dex 14, Con 25, Int 2, Wis 11, Cha 11 |
Skills | Perception +8, Stealth +13, Swim +20 |
Feats | Improved Bull Rush, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Stealthy |
Environment | any ocean |
Challenge Rating | 12 |
Organization | solitary |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Sea SerpentSpine-frilled neck arching up from the water like a snake ready to strike, this ship-sized serpent hisses a challenge.Sea Serpent CR 12 XP 19,200N Gargantuan magical beast (aquatic)Init +6; Senses darkvision 120 ft., low-light vision; Perception +8DEFENSEAC 25, touch 8, flat-footed 23 (+17 armor, +2 Dex, -4 size)hp 187 (15d10+105)Fort +16, Ref +13, Will +7Defensive Abilities elusive; Immune cold; Resist fire 30OFFENSESpd 20 ft., swim 60 ft.Melee bite +23 (4d8+12 plus grab), tail slap +18 (3d6+6 plus grab)Space 20 ft.; Reach 20 ft.Special Attacks capsize, constrict (3d6+18), swallow whole (4d8+18 bludgeoning damage, AC 18, hp 18)STATISTICSStr 34, Dex 14, Con 25, Int 2, Wis 11, Cha 11Base Atk +15; CMB +31 (+35 grapple); CMD 43 (can't be tripped)Feats Improved Bull Rush, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth), StealthySkills Perception +8, Stealth +13, Swim +20ECOLOGYEnvironment any oceanOrganization solitaryTreasure noneSPECIAL ABILITIESCapsize (Ex) A sea serpent can attempt to capsize a boat or ship of its size or smaller by ramming it as a charge attack and making a combat maneuver check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher.Elusive (Su) Sea serpents have long been the stuff of maritime legends, but despite countless attempts to hunt them, they are rarely encountered unless they wish it. As a full-round action while in water, a sea serpent can move up to its run speed (300 ft.) without leaving any trace of its passing (identical in effect to a pass without trace). An elusive sea serpent gains a +40 circumstance bonus to its Stealth check. In addition, except when in combat, a sea serpent is considered to be under the effects of a nondetection spell. Both of these spell effects are at caster level 20th and cannot be dispelled.Tales of immense sea serpents have colored the accounts of seagoing folk since the first ship sailed beyond sight of land. Yet proof of these immense and elusive creatures is remarkably difficult to come by, for not only is the ocean vast and the true sea serpent rare, but these creatures are quite adept at both avoiding capture and destroying ships bent on such a daunting task. Due to the sea serpent's hermitic nature, many sailors take to ascribing the sighting of such a beast to an omen, although whether the sighting portends peril or providence depends as much upon the ship's morale as it does anything else- the sea serpent itself has little interest in prophecy, and only its hunger determines how dangerous its proximity to a curious ship can be. Although sea serpents are little more than animals, they possess about them an air of mysticism that even old salts and cynics are forced to admit quickens the heart and buoys (or sinks) the spirit. Reports of sea serpent sightings are just as likely to encourage travel as they are to cause panic among seafarers, as explorers and adventurers flock to the site in hopes of sighting such a legendary creature. Typical sea serpents are 60 feet in length and weigh 4,500 pounds, but their upward size limit is unknown. Certainly, the sea is a vast and mysterious place more than capable of supporting whales and other such leviathans, and tales of sea serpents that exceed lengths of 300 feet or more are not unheard of. You can generate statistics for a sea serpent of such tremendous size by applying the advanced simple template or the giant simple template to the statistics presented here. Alternatively, you can advance this sea serpent to Colossal size, increasing its Hit Dice to 25 and its CR to 18. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +23 (4d8+12 plus grab), tail slap +18 (3d6+6 plus grab), or
feats: IMPROVED BULL RUSH, IMPROVED CRITICAL, IMPROVED INITIATIVE, IRON WILL, LIGHTNING REFLEXES, POWER ATTACK, SKILL FOCUS (STEALTH), STEALTHY, ,