Name | Remorhaz |
---|---|
Sorted Name | Remorhaz |
Family | Remorhaz |
Size and Type | Huge Magical beast |
Hit Dice Count | 9 |
Hit Dice | 9d10+45 (94 hp) |
Random Hit Points | 9d10+45 - 45 |
Initiative | +1 |
Speed | 30 ft., burrow 20 ft. |
Armor Class | 20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size) |
Base Attack/Grapple | +9/+CMB: +17 (+21 grapple)CMD: 28 (can't be tripped) |
Attack | bite +13 (3d6+9 plus grab) |
Space/Reach | 15 ft./15 ft. |
Special Attacks | heat, swallow whole (2d6+9 plus 8d6 fire, AC 15, hp 9) |
Special Qualities | darkvision 60 ft., low-light vision, tremorsense 60 ft.; |
Saves | Fort +11, Ref +7, Will +4 |
Abilities | Str 22, Dex 13, Con 21, Int 5, Wis 12, Cha 10 |
Skills | Perception +16 |
Feats | Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus (Perception) |
Environment | cold deserts and glaciers |
Challenge Rating | 7 |
Organization | solitary |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
RemorhazAn immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.Remorhaz CR 7 XP 3,200N Huge magical beastInit +1; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +16DEFENSEAC 20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)hp 94 (9d10+45)Fort +11, Ref +7, Will +4Immune fire, coldOFFENSESpd 30 ft., burrow 20 ft.Melee bite +13 (3d6+9 plus grab)Space 15 ft.; Reach 15 ft.Special Attacks heat, swallow whole (2d6+9 plus 8d6 fire, AC 15, hp 9)STATISTICSStr 22, Dex 13, Con 21, Int 5, Wis 12, Cha 10Base Atk +9; CMB +17 (+21 grapple); CMD 28 (can't be tripped)Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus (Perception)Skills Perception +16Languages Giant (cannot speak)ECOLOGYEnvironment cold deserts and glaciersOrganization solitaryTreasure noneSPECIAL ABILITIESHeat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.In a world of ice and snow, the remorhaz is particularly feared for the terrible fires that burn within its body. These internal fires cause the armor plates along its back to glow red-hot when the creature is particularly angry, excited, or in pain. Creatures adapted to arctic regions are often particularly vulnerable to fire, making the remorhaz's primary defense an incredibly potent one and securing its role as a dangerous predator in such frozen reaches. Remorhazes dwell in extensive warrens carved into the hearts of glaciers. The beasts use their heat to melt tunnels through ice, tunnels whose smooth glassy sides swiftly refreeze in their wake to create uncommonly stable and numerous mazes. Although the remorhaz has much in common superficially with lesser vermin, the beast is surprisingly intelligent. While not capable of speech, the typical remorhaz has a good grasp of the Giant tongue, and tribes of giants often use this to their advantage to secure allegiances with the great beasts. Frost giants are particularly obsessed with them, for those giants who brave the cruel and deadly burns a remorhaz can inf lict to become "worm friends" gain a potent weapon to use against their enemies-an assassin capable of burrowing up through the floor of a glacial keep to strike directly against a frost giant's greatest weakness: fire. Other giants use the beasts as living forges, for their backs are hot enough to melt metal. A remorhaz is 25 feet long and weighs 10,000 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +13 (3d6+9 plus grab), or
feats: AWESOME BLOW, CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, SKILL FOCUS (PERCEPTION), ,