Name | Night Hag |
---|---|
Sorted Name | Night Hag |
Family | Night Hag |
Size and Type | Medium Outsider (evil, extraplanar) |
Hit Dice Count | 8 |
Hit Dice | 8d10+48 (92 hp) |
Random Hit Points | 8d10+48 - 48 |
Initiative | +4 |
Speed | 30 ft. |
Armor Class | 25, touch 14, flat-footed 21 (+4 Dex, +11 natural) |
Base Attack/Grapple | +8/+CMB: +13CMD: 27 |
Attack | 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | dream haunting |
Special Qualities | change shape (any humanoid, alter self ), heartstone, darkvision 60 ft.; |
Saves | Fort +14, Ref +8, Will +11 |
Abilities | Str 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17 |
Skills | Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15 |
Feats | Alertness, Combat Casting, Deceitful, Mounted Combat |
Environment | any evil-aligned plane |
Challenge Rating | 9 |
Organization | solitary, mounted (1 and 1 nightmare), or coven (3 hags of any type) |
Treasure | standard |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Night HagGrisly fetishes and the rags of once fine clothes hang off the corpsethin frame of this horrifying, sharp-fanged crone.Night Hag CR 9 XP 6,400NE Medium outsider (evil, extraplanar)Init +4; Senses darkvision 60 ft.; Perception +16DEFENSEAC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)hp 92 (8d10+48)Fort +14, Ref +8, Will +11DR 10/cold iron and magic; Immune charm, cold, fear, fire, sleep; SR 24OFFENSESpd 30 ft.Melee 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease)Special Attacks dream hauntingSpell-Like Abilities (CL 8th)Constant—detect chaos, detect evil, detect good, detect law, detect magic At will—deep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)At will (with heartstone)—etherealness, soul bindSTATISTICSStr 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17Base Atk +8; CMB +13; CMD 27Feats Alertness, Combat Casting, Deceitful, Mounted CombatSkills Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15Languages Abyssal, Celestial, Common, InfernalSQ change shape (any humanoid, alter self ), heartstoneECOLOGYEnvironment any evil-aligned planeOrganization solitary, mounted (1 and 1 nightmare), or coven (3 hags of any type)Treasure standardSPECIAL ABILITIESDisease (Su) Demon Fever: Bite-injury; save Fort DC 20; onset immediate; frequency 1/day; effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead); cure 2 consecutive saves. The save DC is Constitution-based.Dream Haunting (Su) A night hag can visit the dreams of chaotic or evil targets by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once it does so, it rides on the victim's back until dawn. The sleeper suffers tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions by confronting and defeating the night hag.Heartstone (Su) All night hags carry a heartstone-a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone's magic is fueled by the hag's spirit and proximity-once separated from its owner (or upon the hag's death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above). A night hag that loses this charm can no longer use etherealness or soul bind until it finds a replacement gemstone.Terrifying murderesses and greedy soul brokers, night hags prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. Night hags vary widely in appearance, standing between 5-1/2 and 7 feet tall, and weighing from 150 to 300 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease), or
feats: ALERTNESS, COMBAT CASTING, DECEITFUL, MOUNTED COMBAT, ,