Name | Dark Naga |
---|---|
Sorted Name | Dark Naga |
Family | Naga |
Size and Type | Large Aberration |
Hit Dice Count | 10 |
Hit Dice | 10d8+40 (85 hp) |
Random Hit Points | 10d8+40 - 40 |
Initiative | +5 |
Speed | 40 ft. |
Armor Class | 22, touch 15, flat-footed 16 (+5 Dex, +1 dodge, +7 natural, -1 size) |
Base Attack/Grapple | +7/+CMB: +10CMD: 26 (can't be tripped) |
Attack | bite +8 (1d4+1), sting +8 (2d4+2 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Qualities | darkvision 60 ft., detect thoughts; |
Saves | Fort +7, Ref +10, Will +9 (+11 vs. charm effects) |
Abilities | Str 14, Dex 21, Con 18, Int 16, Wis 15, Cha 17 |
Skills | Bluff +13, Diplomacy +9, Disguise +9, Escape Artist +13, Intimidate +12, Knowledge (arcana) +13, Perception +19, Sense Motive +10, Spellcraft +12, Stealth +18 |
Feats | Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, Stealthy |
Environment | any underground |
Challenge Rating | 8 |
Organization | solitary or nest (2-4) |
Treasure | standard |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Naga, DarkA sharp-featured humanoid head crowns the powerful, sinuous body of this snake-like monstrosity.Dark Naga CR 8 XP 4,800LE Large aberrationInit +5; Senses darkvision 60 ft., detect thoughts; Perception +19DEFENSEAC 22, touch 15, flat-footed 16 (+5 Dex, +1 dodge, +7 natural, -1 size)hp 85 (10d8+40)Fort +7, Ref +10, Will +9 (+11 vs. charm effects)Defensive Abilities guarded thoughts; Immune poisonOFFENSESpd 40 ft.Melee bite +8 (1d4+1), sting +8 (2d4+2 plus poison)Space 10 ft.; Reach 5 ft.Spells Known (CL 7th)3rd (5/day)—displacement, lightning bolt (DC 16)2nd (7/day)—cat's grace, invisibility, scorching ray1st (7/day)—expeditious retreat, magic missile, ray of enfeeblement (DC 14), shield, silent image0 (6/day)—daze, detect magic, light, mage hand, open/close, ray of frost, read magicSTATISTICSStr 14, Dex 21, Con 18, Int 16, Wis 15, Cha 17Base Atk +7; CMB +10; CMD 26 (can't be tripped)Feats Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, StealthySkills Bluff +13, Diplomacy +9, Disguise +9, Escape Artist +13, Intimidate +12, Knowledge (arcana) +13, Perception +19, Sense Motive +10, Spellcraft +12, Stealth +18Languages Common, InfernalECOLOGYEnvironment any undergroundOrganization solitary or nest (2-4)Treasure standardSPECIAL ABILITIESDetect Thoughts (Su) A dark naga can continuously use detect thoughts as per the spell (caster level 9th; Will DC 18 negates). The save DC is Charisma-based.Guarded Thoughts (Ex) Dark nagas are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.Poison (Ex) Sting-injury; save Fort DC 19; frequency 1 round; effect sleep for 2d4 minutes; cure 1 save.Spells Dark nagas cast spells as 7th-level sorcerers. Dark nagas covet luxury, wealth, and power over others. With bodies covered by shimmering, eel-like black scales, dark nagas slither deftly through forsaken lands and abandoned ruins, scouring such places for treasures and weaker creatures they might force into service. Their forked tongues spread only lies, and others whom they can't manipulate they destroy with their insidious poison and destructive magical abilities. A typical dark naga measures approximately 12 feet long and weighs upward of 300 pounds.Arrogant and sybaritic, dark nagas seek to dominate lesser creatures, relishing the fear they inspire and power over other beings. While some manage to carve indulgent fiefdoms from tribes of goblins, orcs, lizardfolk, or other barbarous races, the luster of cosmopolitan fineries proves enticing as well, leading some to infiltrate city sewers and slums to gather an urban following. They particularly relish morbidly crafted jewelry and treasures, often adorning themselves with jeweled bands or taking their ease atop piles of treasure. Dark nagas hate others of their kind, especially other dark nagas, seeing their brethren as deadly opponents to be dispatched swiftly and mercilessly-often rightly so. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +8 (1d4+1), sting +8 (2d4+2 plus poison), or
feats: ALERTNESS, COMBAT CASTING, DODGE, ESCHEW MATERIALSB, LIGHTNING REFLEXES, STEALTHY, ,