Name | Mephit |
---|---|
Sorted Name | Mephit |
Family | Mephit |
Size and Type | Small Outsider (varies) |
Hit Dice Count | 3 |
Hit Dice | 3d10+3 (19 hp) |
Random Hit Points | 3d10+3 - 3 |
Initiative | +6 |
Speed | 30 ft., fly 40 ft. (average) |
Armor Class | 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size) |
Base Attack/Grapple | +3/+CMB: +3CMD: 15 |
Attack | 2 claws +5 (1d3+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half ) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +2, Ref +5, Will +3 |
Abilities | Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14 |
Skills | Bluff +8, Fly +10, Perception +6, Stealth +12 |
Feats | Dodge, Improved Initiative |
Environment | any (elemental planes) |
Challenge Rating | 3 |
Organization | solitary, pair, gang (3-6), mob (7-12) |
Treasure | standard |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
MephitThis small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.Mephit CR 3 XP 800N Small outsider (varies)Init +6; Senses darkvision 60 ft.; Perception +6DEFENSEAC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)hp 19 (3d10+3)Fort +2, Ref +5, Will +3DR 5/magicOFFENSESpd 30 ft., fly 40 ft. (average)Melee 2 claws +5 (1d3+1)Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half )Spell-Like Abilities (CL 6th)1/day— summon (level 2, 1 mephit of the same type 25%), additional abilities based on mephit typeSTATISTICSStr 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14Base Atk +3; CMB +3; CMD 15Feats Dodge, Improved InitiativeSkills Bluff +8, Fly +10, Perception +6, Stealth +12Languages Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)ECOLOGYEnvironment any (elemental planes)Organization solitary, pair, gang (3-6), mob (7-12)Treasure standardSPECIAL ABILITIESBreath Weapon (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities. The mephit types are listed below. Air Mephit (Air) These mephits are whimsical and prone to distraction.
Dust Mephit (Air) These mephits are irritating and persistent.
Earth mephits are commonly found on the Plane of Earth. These mephits are plodding and humorless.
Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.
Ice mephits are commonly found on the Plane of Air. These mephits are cruel and aloof.
Magma mephits are commonly found on the Plane of Fire. These mephits are dim-witted brutes.
Ooze mephits are commonly found on the Plane of Water. These mephits are disgusting and slow to act.
Salt mephits are commonly found on the Plane of Earth. These mephits are cruel and aloof.
Steam mephits are commonly found on the Plane of Fire. These mephits are overconfident and brash.
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Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +5 (1d3+1), or
feats: DODGE, IMPROVED INITIATIVE, ,