Name | Homunculus |
---|---|
Sorted Name | Homunculus |
Family | Homunculus |
Size and Type | Tiny Construct |
Hit Dice Count | 2 |
Hit Dice | 2d10 (11 hp) |
Random Hit Points | 2d10 - -10 |
Initiative | +2 |
Speed | 20 ft., fly 50 ft. (good) |
Armor Class | 14, touch 14, flat-footed 12 (+2 Dex, +2 size) |
Base Attack/Grapple | +2/+CMB: -1CMD: 11 |
Attack | 1 bite +3 (1d4-1 plus poison) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +0, Ref +4, Will +1 |
Abilities | Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7 |
Skills | Fly +10, Perception +3, Stealth +12 |
Feats | Lightning Reflexes |
Environment | any |
Challenge Rating | 1 |
Organization | solitary |
Treasure | none |
Alignment | Any alignment (same as creator) |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
HomunculusThis vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.Homunculus CR 1 XP 400Any alignment (same as creator) Tiny constructInit +2; Senses darkvision 60 ft., low-light vision; Perception +3DEFENSEAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)hp 11 (2d10)Fort +0, Ref +4, Will +1Defensive Abilities construct traitsOFFENSESpd 20 ft., fly 50 ft. (good)Melee 1 bite +3 (1d4-1 plus poison)Space 2-1/2 ft.; Reach 0 ft.STATISTICSStr 8, Dex 15, Con -, Int 10, Wis 12, Cha 7Base Atk +2; CMB -1; CMD 11Feats Lightning ReflexesSkills Fly +10, Perception +3, Stealth +12Languages Common (cannot speak); telepathic linkECOLOGYEnvironment anyOrganization solitaryTreasure noneSPECIAL ABILITIESPoison (Ex) Bite-injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.Telepathic Link (Su) A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.A homunculus is a miniature servant created by a spellcaster from his own blood. They are weak combatants but make effective spies, messengers, and scouts. A homunculus's creator determines its precise features; some are more refined looking, but most creators don't bother to improve the creature's appearance beyond the minimum necessary for functioning. Homunculi are little more than tools designed to carry out assigned tasks. They are extensions of their creators, sharing the same alignment and basic nature. A homunculus never willingly travels more than a mile from its master, though it can be removed forcibly. If this occurs, the creature does everything in its power to return to this range, as it cannot communicate with its master beyond this distance. An attack that destroys a homunculus deals 2d10 points of damage to its master. If the creature's master is slain, the homunculus goes insane-it loses its Intelligence score, all feats, and all skill ranks, and generally claims the immediate surroundings as its domain, mindlessly attacking any who intrude upon its lair. On rare occasions, a homunculus freed from its servitude rises above its master's original intent and becomes more than a half-insane construct guardian of a long-forgotten lair. In some cases, a homunculus might even come to see itself as the rightful heir to its master's legacy, or even the reincarnated spirit of the master himself. Construction The person whose blood is used to form a homunculus's body becomes its master; it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it as a minion for the one who provided the blood. Homunculus |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 1 bite +3 (1d4-1 plus poison), or
feats: LIGHTNING REFLEXES, ,