Name | Half-Celestial Unicorn |
---|---|
Sorted Name | Half-Celestial Unicorn |
Family | Half-Celestial |
Size and Type | Large Outsider (native) |
Hit Dice Count | 4 |
Hit Dice | 4d10+20 (42 hp) |
Random Hit Points | 4d10+20 - 20 |
Initiative | +4 |
Speed | 60 ft., fly 120 ft. (good) |
Armor Class | 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil) |
Base Attack/Grapple | +4/+CMB: +11CMD: 25 (29 vs. trip) |
Attack | gore +10 (1d8+6), 2 hooves +7 (1d3+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | smite evil 1/ day (+4 damage), powerful charge (gore, 2d8+12) |
Special Qualities | magical strike*, wild empathy +18*, darkvison 60 ft., low-light vision, scent; |
Saves | Fort +9, Ref +8, Will +8; +4 vs. poison |
Abilities | Str 22, Dex 19, Con 20, Int 13, Wis 25, Cha 26 |
Skills | Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests) |
Feats | Multiattack, Weapon Focus (horn) |
Environment | temperate forests |
Challenge Rating | 4 |
Organization | solitary, mated pair, or blessing (3-6) |
Treasure | none |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Half-CelestialA winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.Half-Celestial Unicorn CR 4 XP 1,200CG Large outsider (native)Init +4; Senses darkvison 60 ft., low-light vision, scent; Perception +14Aura magic circle against evil*DEFENSEAC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil)hp 42 (4d10+20)Fort +9, Ref +8, Will +8; +4 vs. poisonDR 5/magic; Immune charm, compulsion, disease, poison; Resist acid 10, cold 10, electricity 10; SR 15OFFENSESpd 60 ft., fly 120 ft. (good)Melee gore +10 (1d8+6), 2 hooves +7 (1d3+3)Space 10 ft.; Reach 5 ft.Special Attacks smite evil 1/ day (+4 damage), powerful charge (gore, 2d8+12)Spell-Like Abilities (CL 9th)At will—detect evil, light3/day—cure light wounds, protection from evil1/day—aid, bless, cure moderate wounds, greater teleport (within its territory*), neutralize poisonSTATISTICSStr 22, Dex 19, Con 20, Int 13, Wis 25, Cha 26Base Atk +4; CMB +11; CMD 25 (29 vs. trip)Feats Multiattack, Weapon Focus (horn)Skills Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests); Racial Modifiers +3 Survival in forests, +4 StealthLanguages Common, SylvanSQ magical strike*, wild empathy +18*ECOLOGYEnvironment temperate forestsOrganization solitary, mated pair, or blessing (3-6)Treasure none*Unicorn ability; see page 269 for details. Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one. Creating a Half-Celestial CR: HD 5 or less, as base creature + 1; HD 6-10, as base creature + 2; HD 11 or more, as base creature + 3. Alignment: Any good. Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves. Armor Class: Natural armor improves by +1. Defenses/Qualities: It gains darkvision 60 feet; immunity to disease; +4 racial bonus on saves vs. poison; acid, cold, and electricity resist 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to CR + 11 (maximum 35). Speed: Unless the base creature flies better, the half-celestial flies at twice the base creature's land speed (good maneuverability). Special Abilities: A half-celestial gains the following. Smite Evil (Su): Once per day it can deal extra damage equal to its HD (maximum of +20) with a melee attack against an evil foe. Spell-Like Abilities: A half-celestial with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD (or the caster evel of the base creature's spell-like abilities, whichever is higher).
Skills: A half-celestial with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: gore +10 (1d8+6), 2 hooves +7 (1d3+3), or
feats: MULTIATTACK, WEAPON FOCUS (HORN), ,