Name | Half-Celestial Unicorn |
---|---|
Sorted Name | Half-Celestial Unicorn |
Family | Half-Celestial |
Size and Type | Large Outsider (native) |
Hit Dice Count | 4 |
Hit Dice | 4d10+20 (42 hp) |
Random Hit Points | 4d10+20 - 20 |
Initiative | +4 |
Speed | 60 ft., fly 120 ft. (good) |
Armor Class | 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil) |
Base Attack/Grapple | +4/+CMB: +11CMD: 25 (29 vs. trip) |
Attack | gore +10 (1d8+6), 2 hooves +7 (1d3+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | smite evil 1/ day (+4 damage), powerful charge (gore, 2d8+12) |
Special Qualities | magical strike*, wild empathy +18*, darkvison 60 ft., low-light vision, scent; |
Saves | Fort +9, Ref +8, Will +8; +4 vs. poison |
Abilities | Str 22, Dex 19, Con 20, Int 13, Wis 25, Cha 26 |
Skills | Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests) |
Feats | Multiattack, Weapon Focus (horn) |
Environment | temperate forests |
Challenge Rating | 4 |
Organization | solitary, mated pair, or blessing (3-6) |
Treasure | none |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Half-CelestialA winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.Half-Celestial Unicorn CR 4 XP 1,200CG Large outsider (native)Init +4; Senses darkvison 60 ft., low-light vision, scent; Perception +14Aura magic circle against evil*DEFENSEAC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil)hp 42 (4d10+20)Fort +9, Ref +8, Will +8; +4 vs. poisonDR 5/magic; Immune charm, compulsion, disease, poison; Resist acid 10, cold 10, electricity 10; SR 15OFFENSESpd 60 ft., fly 120 ft. (good)Melee gore +10 (1d8+6), 2 hooves +7 (1d3+3)Space 10 ft.; Reach 5 ft.Special Attacks smite evil 1/ day (+4 damage), powerful charge (gore, 2d8+12)Spell-Like Abilities (CL 9th) |
HD | Abilities | HD | Abilities |
---|---|---|---|
1-2 | Pro. evil 3/day, bless | 11-12 | Holy word |
3-4 | Aid, detect evil | 13-14 | Holy aura 3/day, hallow |
5-6 | Cure ser. wounds, neut. poison | 15-16 | Mass charm monster |
7-8 | Holy smite, remove disease | 17-18 | Summon monster IX (celestials only) |
9-10 | Dispel evil | 19-20 | Resurrection |
Skills: A half-celestial with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier.
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: gore +10 (1d8+6), 2 hooves +7 (1d3+3), or
feats: MULTIATTACK, WEAPON FOCUS (HORN), ,