Name | Flesh Golem |
---|---|
Sorted Name | Flesh Golem |
Family | Golem |
Size and Type | Large Construct |
Hit Dice Count | 9 |
Hit Dice | 9d10+30 (79 hp) |
Random Hit Points | 9d10+30 - -45 |
Initiative | -1 |
Speed | 30 ft. |
Armor Class | 20, touch 8, flat-footed 20 (-1 Dex, +12 natural, -1 size) |
Base Attack/Grapple | +9/+CMB: +15CMD: 24 |
Attack | 2 slams +13 (2d8+5) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | berserk |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +3, Ref +2, Will +3 |
Abilities | Str 20, Dex 9, Con -, Int -, Wis 11, Cha 1 |
Skills | Perception +0 |
Environment | any |
Challenge Rating | 7 |
Organization | solitary or gang (2-4) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Golem, FleshA hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life.Flesh Golem CR 7 XP 3,200N Large constructInit -1; Senses darkvision 60 ft., low-light vision; Perception +0DEFENSEAC 20, touch 8, flat-footed 20 (-1 Dex, +12 natural, -1 size)hp 79 (9d10+30)Fort +3, Ref +2, Will +3DR 5/adamantine; Immune construct traits, magicOFFENSESpd 30 ft.Melee 2 slams +13 (2d8+5)Space 10 ft.; Reach 10 ft.Special Attacks berserkSTATISTICSStr 20, Dex 9, Con -, Int -, Wis 11, Cha 1Base Atk +9; CMB +15; CMD 24Languages noneECOLOGYEnvironment anyOrganization solitary or gang (2-4)Treasure noneSPECIAL ABILITIESBerserk (Ex) When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem's creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem's berserk chance to 0%. Immunity to Magic (Ex) A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +13 (2d8+5), or
feats: