Name | Goblin |
---|---|
Sorted Name | Goblin |
Family | Goblin |
Size and Type | Small Humanoid (goblinoid) |
Hit Dice Count | 1 |
Hit Dice | 1d10+1 (6 hp) |
Random Hit Points | 1d10+1 - 1 |
Initiative | +6 |
Speed | 30 ft. |
Armor Class | 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) |
Base Attack/Grapple | +1/+CMB: +0CMD: 12 |
Attack | short sword +1 (1d4/19-20) |
Full Attack | short bow +3 (1d4/x3) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +3, Ref +2, Will -1 |
Abilities | Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 |
Skills | Ride +10, Stealth +10, Swim +4, Perception -1 |
Feats | Improved Initiative |
Environment | temperate forest and plains (usually coastal regions) |
Challenge Rating | 1/3 |
Organization | gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) |
Treasure | NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
GoblinThis creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.Goblin CR 1/3 XP 135Goblin warrior 1NE Small humanoid (goblinoid)Init +6; Senses darkvision 60 ft.; Perception -1DEFENSEAC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)hp 6 (1d10+1)Fort +3, Ref +2, Will -1OFFENSESpd 30 ft.Melee short sword +1 (1d4/19-20)Ranged short bow +3 (1d4/x3)STATISTICSStr 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6Base Atk +1; CMB +0; CMD 12Feats Improved InitiativeSkills Ride +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride, +4 StealthLanguages GoblinECOLOGYEnvironment temperate forest and plains (usually coastal regions)Organization gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs)Treasure NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food-except, perhaps, vegetables. Goblin Characters -2 Strength, +4 Dexterity, -2 Charisma: Goblins are fast, but weak and unpleasant to be around. Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Fast: Goblins are fast for their size, and have a base speed of 30 feet. Darkvision: Goblins can see in the dark up to 60 feet. Skilled: +4 racial bonus on Ride and Stealth checks. Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: short sword +1 (1d4/19-20), or short bow +3 (1d4/x3)
feats: IMPROVED INITIATIVE, ,