Name | Djinni |
---|---|
Sorted Name | Djinni |
Family | Genie |
Size and Type | Large Outsider (air, extraplanar) |
Hit Dice Count | 7 |
Hit Dice | 7d10+14 (52 hp) |
Random Hit Points | 7d10+14 - 14 |
Initiative | +8 |
Speed | 20 ft., fly 60 ft. (perfect) |
Armor Class | 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, -1 size) |
Base Attack/Grapple | +7/+CMB: +12CMD: 27 |
Attack | 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | air mastery, whirlwind (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 17) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +4, Ref +9, Will +7 |
Abilities | Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15 |
Skills | Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10 |
Feats | Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance |
Environment | any (Plane of Air) |
Challenge Rating | 5 |
Organization | solitary, pair, company (3-6), or band (7-10) |
Treasure | standard (masterwork scimitar, other gear) |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Genie, DjinniThis creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind.Djinni CR 5 XP 1,600CG Large outsider (air, extraplanar)Init +8; Senses darkvision 60 ft.; Perception +12DEFENSEAC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, -1 size)hp 52 (7d10+14)Fort +4, Ref +9, Will +7Immune acidOFFENSESpd 20 ft., fly 60 ft. (perfect)Melee 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20)Space 10 ft.; Reach 10 ft.Special Attacks air mastery, whirlwind (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 17)Spell-Like Abilities (CL 9th)At will—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)1/day—create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walkSTATISTICSStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15Base Atk +7; CMB +12; CMD 27Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind StanceSkills Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.ECOLOGYEnvironment any (Plane of Air)Organization solitary, pair, company (3-6), or band (7-10)Treasure standard (masterwork scimitar, other gear)SPECIAL ABILITIESAir Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a djinni. The djinn (singular djinni) are genies from the Plane of Air. They are said to be made of the stuff of clouds, with the strength of the mightiest storms. A djinni is about 10 feet tall and weighs about 1,000 pounds.Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow. When faced with Gelatinous C Gelatinous Cube-Genie, Djinni no other option than melee combat, most djinn prefer to wield masterwork scimitars two-handed. Among other genies, djinn get along well with jann and marids. They are frequently at odds with the shaitans, and are sworn enemies of the efreet, despising these fiery genies more than any other genie race. So legendary is the conf lict between the efreet and the djinn that many spellcasters attempt (to varying degrees of success) to secure a djinni's servitude by promising to aid the cause against their hated enemies. A small percentage of djinn are noble. Noble djinn, often called viziers, have 10 Hit Dice, Strength 23, and Charisma 17, and can grant three wishes to any being (nongenies only) who captures them. Djinn nobles are CR 8. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20), or
feats: COMBAT CASTING, COMBAT REFLEXES, DODGE, IMPROVED INITIATIVEB, WIND STANCE, ,