Name | Large Fire Elemental |
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Sorted Name | Fire Elemental, Large |
Family | Elemental |
Size and Type | Large Outsider (elemental, extraplanar, fire) |
Hit Dice Count | 8 |
Hit Dice | 8d10+16 (60 hp) |
Random Hit Points | 8d10+16 - 16 |
Initiative | +9 |
Speed | 50 ft. |
Armor Class | 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, -1 size) |
Base Attack/Grapple | +8/+CMB: +11CMD: 27 |
Attack | 2 slams +12 (1d8+2 plus burn) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | burn (1d8, DC 16) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +8, Ref +11, Will +4 |
Abilities | Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11 |
Skills | Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11 |
Feats | Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB |
Environment | any (Plane of Fire) |
Challenge Rating | 5 |
Organization | solitary, pair, or gang (3-8) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Elemental, FireThis creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.Large Fire Elemental CR 5 XP 1,600N Large outsider (elemental, extraplanar, fire)Init +9; Senses darkvision 60 ft.; Perception +11DEFENSEAC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, -1 size)hp 60 (8d10+16)Fort +8, Ref +11, Will +4DR 5/-; Immune elemental traits, fireWeaknesses vulnerability to coldOFFENSESpd 50 ft.Melee 2 slams +12 (1d8+2 plus burn)Space 10 ft.; Reach 10 ft.Special Attacks burn (1d8, DC 16)STATISTICSStr 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11Base Atk +8; CMB +11; CMD 27Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseBSkills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11Languages IgnanECOLOGYEnvironment any (Plane of Fire)Organization solitary, pair, or gang (3-8)Treasure noneFire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire. A fire elemental cannot enter water or any other nonf lammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil). Fire elementals vary in appearance-they usually manifest as coiling serpentine forms made of smoke and lame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
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Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +12 (1d8+2 plus burn), or
feats: DODGE, IMPROVED INITIATIVEB, IRON WILL, MOBILITY, SPRING ATTACK, WEAPON FINESSEB, ,