Name | Electric Eel |
---|---|
Sorted Name | Electric Eel |
Family | Eel |
Size and Type | Small Animal |
Hit Dice Count | 2 |
Hit Dice | 2d8+8 (17 hp) |
Random Hit Points | 2d8+8 - 8 |
Initiative | +6 |
Speed | 5 ft., swim 30 ft. |
Armor Class | 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size) |
Base Attack/Grapple | +1/+CMB: +1CMD: 13 (can't be tripped) |
Attack | bite +3 (1d6+1) and tail -2 touch (1d6 electricity) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | low-light vision; |
Saves | Fort +7, Ref +5, Will +0 |
Abilities | Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6 |
Skills | Escape Artist +10, Perception +4, Stealth +10, Swim +9 |
Feats | Improved Initiative |
Environment | warm fresh water |
Challenge Rating | 2 |
Organization | solitary |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Eel, ElectricThis six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.Electric Eel CR 2 XP 600N Small animalInit +6; Senses low-light vision; Perception +4DEFENSEAC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)hp 17 (2d8+8)Fort +7, Ref +5, Will +0Resist electricity 10OFFENSESpd 5 ft., swim 30 ft.Melee bite +3 (1d6+1) and tail -2 touch (1d6 electricity)STATISTICSStr 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6Base Atk +1; CMB +1; CMD 13 (can't be tripped)Feats Improved InitiativeSkills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape ArtistECOLOGYEnvironment warm fresh waterOrganization solitaryTreasure noneSPECIAL ABILITIESElectricity (Ex) An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds. Electric Eel Animal Companion 4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +3 (1d6+1) and tail -2 touch (1d6 electricity), or
feats: IMPROVED INITIATIVE, ,