Name | Young Brass Dragon |
---|---|
Sorted Name | Young Brass Dragon |
Family | Metallic Dragon |
Size and Type | Medium Dragon (fire) |
Hit Dice Count | 8 |
Hit Dice | 8d12+24 (76 hp) |
Random Hit Points | 8d12+24 - 24 |
Initiative | +6 |
Speed | 60 ft., burrow 30 ft., fly 150 ft. (average) |
Armor Class | 21, touch 12, flat-footed 19 (+2 Dex, +9 natural) |
Base Attack/Grapple | +8/+CMB: +12CMD: 24 |
Attack | bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2) |
Space/Reach | 5 ft./5 ft. (10 ft. with bite) |
Special Attacks | breath weapon (60-ft. line, DC 17, 6d4 fire), sleep breath |
Special Qualities | move sand, blindsense 60 ft., dragon senses; |
Saves | Fort +9, Ref +8, Will +7 |
Abilities | Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12 |
Skills | Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +14 |
Feats | Alertness, Hover, Improved Initiative, Spell Focus (enchant) |
Environment | warm deserts |
Challenge Rating | 7 |
Organization | solitary |
Treasure | triple |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Metallic Dragon, BrassA crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.Young Brass Dragon CR 7 XP 3,200CG Medium dragon (fire)Init +6; Senses blindsense 60 ft., dragon senses; Perception +14DEFENSEAC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)hp 76 (8d12+24)Fort +9, Ref +8, Will +7Immune fire, paralysis, sleepWeaknesses vulnerability to coldOFFENSESpd 60 ft., burrow 30 ft., fly 150 ft. (average)Melee bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)Space 5 ft.; Reach 5 ft. (10 ft. with bite)Special Attacks breath weapon (60-ft. line, DC 17, 6d4 fire), sleep breathSpell-Like Abilities (CL 8th)At will—speak with animalsSpells Known (CL 1st)1st (4/day)—charm person (DC 13), comprehend languages0 (at will)—dancing lights, detect magic, mage hand, messageSTATISTICSStr 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12Base Atk +8; CMB +12; CMD 24Feats Alertness, Hover, Improved Initiative, Spell Focus (enchant)Skills Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +14Languages Common, Draconic, plus any 8 othersSQ move sandECOLOGYEnvironment warm desertsOrganization solitaryTreasure tripleSPECIAL ABILITIESDesert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.Spell-Like Abilities (Sp) A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-speak with animals; Juvenile- endure elements; Adult-suggestion; Old-control winds; Ancient-control weather; Great wyrm-whirlwind.Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2), or
feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, SPELL FOCUS (ENCHANT), ,