Name | Young Blue Dragon |
---|---|
Sorted Name | Young Blue Dragon |
Family | Chromatic Dragon |
Size and Type | Large Dragon (earth) |
Hit Dice Count | 10 |
Hit Dice | 10d12+30 (95 hp) |
Random Hit Points | 10d12+30 - 30 |
Initiative | +5 |
Speed | 40 ft., burrow 20 ft., fly 200 ft. (poor) |
Armor Class | 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size) |
Base Attack/Grapple | +10/+CMB: +16CMD: 27 (31 vs. trip) |
Attack | bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7) |
Space/Reach | 10 ft./5 ft. (10 ft. with bite) |
Special Attacks | breath weapon (80-ft. line, DC 18, 6d8 electricity), desert thirst (DC 16) |
Special Qualities | sound imitation, dragon senses; |
Saves | Fort +10, Ref +8, Will +8 |
Abilities | Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12 |
Skills | Appraise +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14 |
Feats | Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite) |
Environment | warm deserts |
Challenge Rating | 9 |
Organization | solitary |
Treasure | triple |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Chromatic Dragon, BlueWith scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.Young Blue Dragon CR 9 XP 6,400LE Large dragon (earth)Init +5; Senses dragon senses; Perception +14DEFENSEAC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)hp 95 (10d12+30)Fort +10, Ref +8, Will +8Immune electricity, paralysis, sleepOFFENSESpd 40 ft., burrow 20 ft., fly 200 ft. (poor)Melee bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)Space 10 ft.; Reach 5 ft. (10 ft. with bite)Special Attacks breath weapon (80-ft. line, DC 18, 6d8 electricity), desert thirst (DC 16)Spell-Like Abilities (CL 10th)At will—ghost sound (DC 11)STATISTICSStr 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12Base Atk +10; CMB +16; CMD 27 (31 vs. trip)Feats Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)Skills Appraise +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14Languages Common, DraconicSQ sound imitationECOLOGYEnvironment warm desertsOrganization solitaryTreasure tripleSPECIAL ABILITIESDesert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's breath weapon) or be destroyed.Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-ghost sound; Juvenile-minor image; Adult-ventriloquism; Old-hallucinatory terrain; Ancient- veil; Great wyrm-mirage arcana.Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7), or
feats: DAZZLING DISPLAY, IMPROVED INITIATIVE, MULTIATTACK, SHATTER DEFENSES, WEAPON FOCUS (BITE), ,