Name | Devourer |
---|---|
Sorted Name | Devourer |
Family | Devourer |
Size and Type | Large Undead (extraplanar) |
Hit Dice Count | 14 |
Hit Dice | 14d8+70 (133 hp) |
Random Hit Points | 14d8+70 - 70 |
Initiative | +7 |
Speed | 30 ft., fly 20 ft. (perfect) |
Armor Class | 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size) |
Base Attack/Grapple | +10/+CMB: +20CMD: 33 |
Attack | 2 claws +18 (1d8+9 plus energy drain) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | devour soul, energy drain (1 level, DC 20) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +9, Ref +7, Will +12 |
Abilities | Str 28, Dex 16, Con -, Int 19, Wis 16, Cha 21 |
Skills | Bluff +19, Diplomacy +14, Fly +19, Intimidate +19, Knowledge (arcana) +21, Knowledge (planes) +18, Perception +20, Sense Motive +17, Spellcraft +21, Stealth +13 |
Feats | Blind-Fight, Cleave, Combat Casting, Combat Expertise, Improved Initiative, Improved Sunder, Power Attack |
Environment | any |
Challenge Rating | 11 |
Organization | solitary |
Treasure | standard |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
DevourerThis dry, hovering corpse's chest is a prison of jagged ribs, within which is trapped a small tormented ghostly form.Devourer CR 11 XP 12,800NE Large undead (extraplanar)Init +7; Senses darkvision 60 ft.; Perception +20DEFENSEAC 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size)hp 133 (14d8+70)Fort +9, Ref +7, Will +12Defensive Abilities spell deflection, undead traits; SR 22OFFENSESpd 30 ft., fly 20 ft. (perfect)Melee 2 claws +18 (1d8+9 plus energy drain)Space 10 ft.; Reach 10 ft.Special Attacks devour soul, energy drain (1 level, DC 20)Spell-Like Abilities (CL 18th)At will—animate dead4th, bestow curse4th (DC 19), confusion4th (DC 19), control undead7th (DC 22), death knell2nd (DC 17), ghoul touch2nd (DC 17), inflict serious wounds3rd (DC 18), lesser planar ally4th, ray of enfeeblement1st, spectral hand2nd, suggestion3rd (DC 18), true seeing6th, vampiric touch3rd (DC 18)STATISTICSStr 28, Dex 16, Con -, Int 19, Wis 16, Cha 21Base Atk +10; CMB +20; CMD 33Feats Blind-Fight, Cleave, Combat Casting, Combat Expertise, Improved Initiative, Improved Sunder, Power AttackSkills Bluff +19, Diplomacy +14, Fly +19, Intimidate +19, Knowledge (arcana) +21, Knowledge (planes) +18, Perception +20, Sense Motive +17, Spellcraft +21, Stealth +13Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.ECOLOGYEnvironment anyOrganization solitaryTreasure standardSPECIAL ABILITIESDevour Soul (Su) By making a touch attack as a standard action, a devourer can deal 12d6+18 points of damage as if using a slay living spell. A DC 22 Fortitude save reduces this damage to 3d6+18. The soul of a creature slain by this attack becomes trapped within the devourer's chest. The creature cannot be brought back to life until the devourer's destruction (or a spell deflection-see below) releases its soul. A devourer can hold only one soul at a time. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer must expend essence points when it uses a spell-like ability equal to the spell's level (for sake of ease, spell levels for its spell-like abilities are included in its stats to the left in superscript). At the start of an encounter, a devourer generally has 3d4+3 essence points available. The trapped essence gains one permanent negative level for every 5 points of essence drained-these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may only be restored to life by a miracle or wish. The save DC is Charisma-based.Spell Deflection (Su) If any of the following spells are cast at the devourer and overcome its spell resistance, they instead affect a devoured soul: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion. While none of these effects harms the soul, the caster makes a DC 25 caster level check when a spell is deflected-success indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal.Devourers are the undead remnants of fiends and evil spellcasters who became lost beyond the farthest reaches of the multiverse. Returning with warped bodies, alien sentience, and a hunger for life, devourers threaten all souls with a terrifying, tormented annihilation. These withered corpses stand 10 feet tall but weigh a mere 200 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +18 (1d8+9 plus energy drain), or
feats: BLIND-FIGHT, CLEAVE, COMBAT CASTING, COMBAT EXPERTISE, IMPROVED INITIATIVE, IMPROVED SUNDER, POWER ATTACK, ,