Name | Crocodile |
---|---|
Sorted Name | Crocodile |
Family | Crocodile |
Size and Type | Large Animal |
Hit Dice Count | 3 |
Hit Dice | 3d8+9 (22 hp) |
Random Hit Points | 3d8+9 - 9 |
Initiative | +1 |
Speed | 20 ft., swim 30 ft.; sprint |
Armor Class | 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size) |
Base Attack/Grapple | +2/+CMB: +7 (+11 grapple)CMD: 18 (22 vs. trip) |
Attack | bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | death roll (1d8+6 plus trip) |
Special Qualities | hold breath, low-light vision; |
Saves | Fort +6, Ref +4, Will +2 |
Abilities | Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 |
Skills | Perception +8, Stealth +5 (+13 in water), Swim +12 |
Feats | Skill Focus (Perception, Stealth) |
Environment | warm rivers and marshes |
Challenge Rating | 2 |
Organization | solitary, pair, or colony (3-12) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
CrocodileThis reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.Crocodile CR 2 XP 600N Large animalInit +1; Senses low-light vision; Perception +8DEFENSEAC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)hp 22 (3d8+9)Fort +6, Ref +4, Will +2OFFENSESpd 20 ft., swim 30 ft.; sprintMelee bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)Space 10 ft.; Reach 5 ft.Special Attacks death roll (1d8+6 plus trip)STATISTICSStr 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)Feats Skill Focus (Perception, Stealth)Skills Perception +8, Stealth +5 (+13 in water), Swim +12; Racial Modifiers +8 on Stealth in waterSQ hold breathECOLOGYEnvironment warm rivers and marshesOrganization solitary, pair, or colony (3-12)Treasure noneSPECIAL ABILITIESDeath Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink. The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2), or
feats: SKILL FOCUS (PERCEPTION, STEALTH), ,