Name | Chimera |
---|---|
Sorted Name | Chimera |
Family | Chimera |
Size and Type | Large Magical beast |
Hit Dice Count | 9 |
Hit Dice | 9d10+36 (85 hp) |
Random Hit Points | 9d10+36 - 27 |
Initiative | +5 |
Speed | 30 ft., fly 50 ft. (poor) |
Armor Class | 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size) |
Base Attack/Grapple | +9/+CMB: +14CMD: 25 (29 vs. trip) |
Attack | bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | breath weapon |
Special Qualities | darkvision 60 ft., low-light vision, scent; |
Saves | Fort +9, Ref +7, Will +6 |
Abilities | Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10 |
Skills | Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush) |
Feats | Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness |
Environment | temperate hills |
Challenge Rating | 7 |
Organization | solitary, pair, pride (3-6), or flight (7-12) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
ChimeraThis winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.Chimera CR 7 XP 3,200CE Large magical beastInit +5; Senses darkvision 60 ft., low-light vision, scent; Perception +10DEFENSEAC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)hp 85 (9d10+36)Fort +9, Ref +7, Will +6OFFENSESpd 30 ft., fly 50 ft. (poor)Melee bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4)Space 10 ft.; Reach 5 ft.Special Attacks breath weaponSTATISTICSStr 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10Base Atk +9; CMB +14; CMD 25 (29 vs. trip)Feats Hover, Improved Initiative, Iron Will, Skill Focus (Perception), ToughnessSkills Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brushLanguages DraconicECOLOGYEnvironment temperate hillsOrganization solitary, pair, pride (3-6), or flight (7-12)Treasure standardSPECIAL ABILITIESBreath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.
Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds. Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount. A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4), or
feats: HOVER, IMPROVED INITIATIVE, IRON WILL, SKILL FOCUS (PERCEPTION), TOUGHNESS, ,