Name | Fire Beetle |
---|---|
Sorted Name | Fire Beetle |
Family | Beetle |
Size and Type | Small Vermin |
Hit Dice Count | 1 |
Hit Dice | 1d8 (4 hp) |
Random Hit Points | 1d8 - 0 |
Initiative | +0 |
Speed | 30 ft., fly 30 ft. (poor) |
Armor Class | 12, touch 11, flat-footed 12 (+1 natural, +1 size) |
Base Attack/Grapple | +0/+CMB: -1CMD: 9 (17 vs. trip) |
Attack | bite +1 (1d4) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | luminescence, low-light vision; |
Saves | Fort +2, Ref +0, Will +0 |
Abilities | Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7 |
Skills | Fly -2, Perception +0 |
Environment | any |
Challenge Rating | 1/3 |
Organization | solitary, cluster (2-6) or colony (7-12) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Beetle, FireThis housecat-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.Fire Beetle CR 1/3 XP 135N Small verminInit +0; Senses low-light vision; Perception +0DEFENSEAC 12, touch 11, flat-footed 12 (+1 natural, +1 size)hp 4 (1d8)Fort +2, Ref +0, Will +0Immune mind-affecting effectsOFFENSESpd 30 ft., fly 30 ft. (poor)Melee bite +1 (1d4)STATISTICSStr 10, Dex 11, Con 11, Int -, Wis 10, Cha 7Base Atk +0; CMB -1; CMD 9 (17 vs. trip)Skills Fly -2SQ luminescenceECOLOGYEnvironment anyOrganization solitary, cluster (2-6) or colony (7-12)Treasure noneSPECIAL ABILITIESLuminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.Although nocturnal, the fire beetle lacks darkvision- it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners. Other variations on the common fire beetle exist. The two most common variants are detailed below. Mining Beetle (CR 1/2): A mining beetle is an advanced fire beetle with the advanced simple template and a burrowing speed of 20 feet. Flash Beetle (CR 1/2): A flash beetle is an advanced fire beetle that can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10- foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +1 (1d4), or
feats: