Abjur | |
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Conj | |
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Div | |
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Ench |
- Daze: Humanoid creature of 4 HD or less loses next action.
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Evoc | |
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Illu | |
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Necr | |
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Tran |
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Message: Whisper conversation at distance.
- Open/Close: Opens or closes small or light things.
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Univ | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Charm Person: Makes one person your friend.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Sleep: Puts 4 HD of creatures into magical slumber.
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Evoc |
- Burning Hands: 1d4/level fire damage (max 5d4).
- Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj |
- Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
- Fog Cloud: Fog obscures vision.
- Glitterdust: Blinds creatures, outlines invisible creatures.
- Summon Monster II: Summons extraplanar creature to fight for you.
- Summon Swarm: Summons swarm of bats, rats, or spiders.
- Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
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Div | |
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Ench | |
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Evoc |
- Continual FlameM: Makes a permanent, heatless light.
- Darkness: 20-ft. radius of supernatural shadow.
- Flaming Sphere: Rolling ball of fire deals 3d6 fire damage.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
- Shatter: Sonic vibration damages objects or crystalline creatures.
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Illu | |
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Necr |
- Blindness/Deafness: Makes subject blinded or deafened.
- Command Undead: Undead creature obeys your commands.
- False Life: Gain 1d10 temporary hp + 1/level (max +10).
- Ghoul touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Scare: Panics creatures of less than 6 HD.
- Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Heroism: Gives +2 on attack rolls, saves, skill checks.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
- Suggestion: Compels subject to follow stated course of action.
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Evoc |
- Daylight: 60-ft. radius of bright light.
- Fireball: 1d6 damage per level, 20-ft. radius.
- Lightning Bolt: Electricity deals 1d6/level damage.
- Tiny Hut: Creates shelter for 10 creatures.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
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Illu | |
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Necr | |
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Tran |
- Beast Shape I: You take the form and some of the powers of a Small or Medium animal.
- Blink: You randomly vanish and reappear for 1 round/level.
- Flame Arrow: Arrows deal +1d6 fire damage.
- Fly: Subject flies at speed of 60 ft.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Greater Magic Weapon: Weapon gains +1 bonus/four levels (max +5).
- Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
- Keen Edge: Doubles normal weapon's threat range.
- Secret Page: Changes one page to hide its real content.
- Shrink Item: Object shrinks to one-sixteenth size.
- Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
- Water Breathing: Subjects can breathe underwater.
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Resilient Sphere: Force globe protects but traps one subject.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
- Wall of Ice: Ice plane creates wall or hemisphere creates dome.
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Illu | |
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Necr |
- Animate DeadM: Creates undead skeletons and zombies.
- Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Contagion: Infects subject with chosen disease.
- Enervation: Subject gains 1d4 negative levels.
- Fear: Subjects within cone flee for 1 round/level.
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Illu |
- Dream: Sends message to anyone sleeping.
- False VisionM: Fools scrying with an illusion.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Persistent Image: As major image, but with no concentration required.
- Seeming: Changes appearance of one person per two levels.
- Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
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Necr |
- Blight: Withers one plant or deals 1d6/level damage to plant creature.
- Magic JarF: Enables possession of another creature.
- Symbol of PainM: Triggered rune wracks nearby creatures with pain.
- Waves of Fatigue: Several targets become fatigued.
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Tran | |
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Univ | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Illu |
- Mislead: Turns you invisible and creates illusory double.
- Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
- Programmed ImageM: As major image, plus triggered by event.
- Shadow Walk: Step into shadow to travel rapidly.
- Veil: Changes appearance of group of creatures.
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Necr | |
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Tran | |
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Abjur |
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Sequester: Subject is invisible to sight and scrying; renders creature comatose.
- Spell Turning: Reflect 1d4+6 spell levels back at caster.
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Illu | |
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Necr | |
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Tran | |
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Univ | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
- Greater Shout: Devastating yell deals 10d6 sonic damage; stuns creatures.
- Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
- Sunburst: Blinds all within 10 ft., deals 6d6 damage.
- Telekinetic Sphere: As resilient sphere, but you move the sphere telekinetically.
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div |
- Foresight: “Sixth sense” warns of impending danger.
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Ench | |
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Evoc |
- Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
- Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
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Illu |
- Shades: As shadow conjuration, but up to 8th level and 80% real.
- Weird: As phantasmal killer, but affects all within 30 ft.
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Necr | |
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Tran |
- Etherealness: Travel to Ethereal Plane with companions.
- ShapechangeF: Transforms you into certain creatures, and you can change forms once per round.
- Time Stop: You act freely for 1d4+1 rounds.
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Univ |
- WishM: As limited wish, but with fewer limits.
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