Abjur |
- Alarm: Wards an area for 2 hours/level.
- Obscure Object: Masks object against scrying.
- Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- Undetectable Alignment: Conceals alignment from magical detection for 24 hours.
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Conj | |
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Div | |
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Ench | |
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Illu | |
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Necr |
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
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Tran | |
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Conj | |
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Div | |
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Ench |
- Animal Messenger: Sends a Tiny animal to a specific place.
- Animal Trance: Fascinates 2d6 HD of animals.
- Calm Emotions: Calms creatures, negating emotion effects.
- Daze Monster: Living creature of 6 HD or less loses next action.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Heroism: Gives +2 on attack rolls, saves, skill checks.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
- Suggestion: Compels subject to follow stated course of action.
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Evoc |
- Darkness: 20-ft. radius of supernatural shadow.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Subjects behave oddly for 1 round/level.
- Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Lesser Geas: Commands subject of 7 HD or less.
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Evoc |
- Daylight: 60-ft. radius of bright light.
- Tiny Hut: Creates shelter for 10 creatures.
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Illu | |
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Necr |
- Fear: Subjects within cone flee for 1 round/level.
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Tran |
- Blink: You randomly vanish and reappear for 1 round/level.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
- Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
- Sculpt Sound: Creates new sounds or changes existing ones into new sounds.
- Secret Page: Changes one page to hide its real content.
- Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Shout: Deafens all within cone and deals 5d6 sonic damage.
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Illu | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Illu |
- Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
- Programmed ImageM: As major image, plus triggered by event.
- Project ImageM: Illusory double can talk and cast spells.
- Veil: Changes appearance of group of creatures.
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Necr |
- Eyebite: Target becomes panicked, sickened, and/or comatose.
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Tran | |
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