Abjur | |
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Conj | |
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Div |
- Comprehend Languages: You understand all spoken and written languages.
- Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- Detect Good: Reveals creatures, spells, or objects of selected alignment.
- Detect Law: Reveals creatures, spells, or objects of selected alignment.
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Ench |
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Command: One subject obeys selected command for 1 round.
- Sleep: Puts 4 HD of creatures into magical slumber.
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Evoc | |
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Necr |
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
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Abjur |
- Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
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Conj |
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max. +10).
- Delay Poison: Stops poison from harming target for 1 hour/level.
- Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
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Div | |
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Ench |
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Animal Trance: Fascinates 2d6 HD of animals.
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Evoc |
- Darkness: 20-ft. radius of supernatural shadow.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
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Illu | |
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Tran | |
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