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This appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches:
Dagger
Bullseye lantern (full and lit)
Mirror (a highly polished 2-foot-by-4-foot steel mirror)
Pole (10-foot length)
Hempen rope (50-foot coil)
Sack
In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature.
d%
Result
01-08
Bag of 100 gold pieces
09-15
Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
16-22
Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side-must be placed upright, attaches and hinges itself)
23-30
Gems, 10 (100 gp value each)
31-44
Ladder, wooden (24 ft. long)
45-51
Mule (with saddle bags)
52-59
Pit, open (10 ft. by 10 ft. by 10 ft.)
60-68
Potion of cure serious wounds
69-75
Rowboat (12 ft. long)
76-83
Minor scroll of one randomly determined spell
84-90
War dogs, pair (treat as riding dogs)
91-96
Window (2 ft. by 4 ft., up to 2 ft. deep)
97-100
Portable ram
Multiple items of the same kind are permissible. Once removed, a patch cannot be replaced.
Prerequisite:
Activation:
Effect:
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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