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This set of parchment cards is usually found in an ivory, leather, or wooden box. A full deck consists of 34 cards. When a card is drawn at random and thrown to the ground, a major image of a creature is formed. The figment lasts until dispelled. The illusory creature cannot move more than 30 feet away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled. The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)
Playing Card
Tarot Card
Creature
Ace of hearts
IV. The Emperor
Red dragon
King of hearts
Knight of swords
Male human fighter and four guards
Queen of hearts
Queen of staves
Female human wizard
Jack of hearts
King of staves
Male human druid
Ten of hearts
VII. The Chariot
Cloud giant
Nine of hearts
Page of staves
Ettin
Eight of hearts
Ace of cups
Bugbear
Two of hearts
Five of staves
Goblin
Playing Card
Tarot Card
Creature
Ace of diamonds
III. The Empress
Glabrezu (demon)
King of diamonds
Two of cups
Male elf wizard and female apprentice
Queen of diamonds
Queen of swords
Half-elf ranger
Jack of diamonds
XIV. Temperance
Harpy
Ten of diamonds
Seven of staves
Male half-orc barbarian
Nine of diamonds
Four of pentacles
Ogre mage
Eight of diamonds
Ace of pentacles
Gnoll
Two of diamonds
Six of pentacles
Kobold
Playing Card
Tarot Card
Creature
Ace of spades
II. The High Priestess
Lich
King of spades
Three of staves
Three human clerics
Queen of spades
Four of cups
Medusa
Jack of spades
Knight of pentacles
Male dwarf paladin
Ten of spades
Seven of swords
Frost giant
Nine of spades
Three of swords
Troll
Eight of spades
Ace of swords
Hobgoblin
Two of spades
Five of cups
Goblin
Playing Card
Tarot Card
Creature
Ace of clubs
VIII. Strength
Iron golem
King of clubs
Page of pentacles
Three halfling rogues
Queen of clubs Ten of cups Pixies
Jack of clubs
Nine of pentacles
Half-elf bard
Ten of clubs
Nine of staves
Hill giant
Nine of clubs
King of swords
Ogre
Eight of clubs
Ace of staves
Orc
Two of clubs
Five of cups
Kobold
Playing Card
Tarot Card
Creature
Joker
Two of pentacles
Illusion of deck's owner
Joker
Two of staves
Illusion of deck's owner (sex reversed)
A randomly generated deck is usually complete (11-100 on d%), but may be discovered (01-10) with 1d20 of its cards missing. If cards are missing, reduce the price by a corresponding amount.
Prerequisite:
Activation:
Effect:
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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