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Rod of the Viper

Rod of the Viper

NameRod of the Viper
Sorted NameRod of the Viper
FamilyRod
Item Slotnone
Price19,000 gp
Price as Gold Pieces19000
Creation Cost9,500 gp
Weight5 lbs.
AuraAura moderate necromancy
Caster Level10th
VersionPRPG-O
SourcesPathfinder RPG (Open)
Construction

Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil

Lore:
Description:

This rod strikes as a +2 heavy mace . Once per day, upon command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage and also poisons the creature hit. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a DC 16 Fortitude save each round to negate the damage and end the affliction. Multiple hits extend the duration by 3 rounds and increase the DC by +2 for each hit. The rod only functions if its possessor is evil.

Prerequisite:
Activation:

Effect:

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.