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This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
Prerequisites
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Benefit
When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
Familiar
Alignment
Arcane Spellcaster Level
Celestial hawk1
Neutral good
3rd
Dire rat
Neutral
3rd
Fiendish viper2
Neutral evil
3rd
Elemental, Small (any type)
Neutral
5th
Stirge
Neutral
5th
Homunculus3
Any
7th
Imp
Lawful evil
7th
Mephit (any type)
Neutral
7th
Pseudodragon
Neutral good
7th
Quasit
Chaotic evil
7th
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus.
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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