| Name | Vermin | |
|---|---|---|
| Class Type | Racial | |
| Alignment | any | |
| Starting Gold | 0 | |
| Starting Age Group | 0 | |
| Ability Description | • d8 Hit Die.
• Base attack bonus equal to 3/4 total Hit Dice (medium progression).
• Good Fortitude saves.
• Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. Most vermin, however, are mindless and gain no skill points or feats. Vermin have no class skills.
Traits: Vermin possess the following traits (unless otherwise noted in a creature's entry).
• Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
• Darkvision 60 feet.
• Proficient with its natural weapons only.
• Proficient with no armor.
• Vermin breathe, eat, and sleep. | |
| Version | PRPG-O | |
| Sources | Pathfinder RPG (Open) | |
|
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. Vermin have the following features. |
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|