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Index of Spells by SubSchool - Healing

Index of Spells by SubSchool - Healing

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Breath of Life
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) or Will half, see text - Yes (harmless) or yes, see text Clr 5, Healing 5 V, S
Instant Touch General
Target: Creature touched

Cures 5d8 damage + 1/level and restores life to recently slain creatures.

This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).

Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative levelthat lasts for 1 day.

Creatures slain by death effects cannot be saved by breath of life .

Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.

Cure Critical Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless); see text - Yes (harmless); see text Adp 4, Brd 4, Clr 4, Drd 5, Healing 4 V, S
Instant Touch General
Target: Creature touched

Cures 4d8 damage + 1/level (max +20).

This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).

Mass Cure Critical Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Clr 8, Community 8, Drd 9, Healing 8 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 4d8 damage + 1/level for many creatures.

This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).

This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40).

Cure Light Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless); see text - Yes (harmless); see text Adp 1, Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 V, S
Instant Touch General
Target: Creature touched

Cures 1d8 damage + 1/level (max +5).

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mass Cure Light Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Brd 5, Clr 5, Drd 6 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 1d8 damage + 1/level, affects 1 subject/level.

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Moderate Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless); see text - Yes (harmless); see text Adp 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 V, S
Instant Touch General
Target: Creature touched

Cures 2d8 damage +1/level (max. +10).

This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).

Mass Cure Moderate Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Brd 6, Clr 6, Drd 7 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 2d8 damage + 1/level, affects 1 subject/level.

This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).

This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +30).

Cure Serious Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless); see text - Yes (harmless); see text Adp 3, Brd 3, Clr 3, Drd 4, Healing 3, Pal 4, Rgr 4 V, S
Instant Touch General
Target: Creature touched

Cures 3d8 damage + 1/level (max +15).

This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).

Mass Cure Serious Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Clr 7, Drd 8 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 3d8 damage + 1/level, affects 1 subject/level.

This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).

This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +35).

Delay Poison
Conjuration (Healing) 1 standard action PRPG-O
Fortitude negates (harmless) - Yes (harmless) Adp 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1 V, S, DF
1 hour/level Touch 6 hours
Target: Creature touched

Stops poison from harming target for 1 hour/level.

The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.

Heal
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Adp 5, Clr 6, Drd 7, Healing 6 V, S
Instant Touch General
Target: Creature touched

Cures 10 points/level damage, all diseases and mental conditions.

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeblemind ed, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm .

Heal Mount
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Pal 3 V, S
Instant Touch General
Target: Your mount touched

As heal on horse or other special mount.

This spell functions like heal but it affects only the paladin's special mount (typically a horse).

Mass Heal
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Clr 9, Healing 9 V, S
Instant Close General
Targets: One or more creatures, no two of which can be more than 30 ft. apart

As heal, but affects 1 subject/level.

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeblemind ed, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm .

This spell functions like heal except as noted above. The maximum number of hit points restored to each creature is 250.

Neutralize Poison
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless, object) - Yes (harmless, object) Adp 3, Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 V, S, M/DF
Instant or 10 min./level; see text Touch 1 hour
Target: Creature or object of up to 1 cu. ft./level touched

Immunizes subject against poison, detoxifies venom in or on subject.

You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.

This spell can instead neutralize the poison in a poisonous creature or object for 10 minutes per level, at the caster's option. If cast on a creature, the creature receives a Will save to negate the effect.

Raise Dead (M)
Conjuration (Healing) 1 minute PRPG-O
None, see text - Yes (harmless) Adp 5, Clr 5 V, S, M, DF
Instant Touch General
Target: Dead creature touched
Materials: Diamond worth 5,000 gp

Restores life to subject who died as long as one day/level ago.

You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 1 day per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be raised). A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.

A raised creature has a number of hit points equal to its current HD. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this spell.

A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. Constructs, elementals, outsiders, and undead creatures can't be raised. The spell cannot bring back a creature that has died of old age.

Regenerate
Conjuration (Healing) 3 full rounds PRPG-O
Fortitude negates (harmless) - Yes (harmless) Clr 7, Drd 9, Healing 7 V, S, DF
Instant Touch General
Target: Living creature touched

Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

Remove Blindness/Deafness
Conjuration (Healing) 1 standard action PRPG-O
Fortitude negates (harmless) - Yes (harmless) Clr 3, Pal 3 V, S
Instant Touch General
Target: Creature touched

Cures normal or magical blindness or deafness.

Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they are damaged.

Remove blindness/deafness counters and dispels blindness/deafness .

Remove Disease
Conjuration (Healing) 1 standard action PRPG-O
Fortitude negates (harmless) - Yes (harmless) Adp 3, Clr 3, Drd 3, Rgr 3 V, S
Instant Touch General
Target: Creature touched

Cures all diseases affecting subject.

Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. The spell also kills some hazards and parasites, including green slime and others.

Since the spell's duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.

Remove Paralysis
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Clr 2, Liberation 2, Pal 2 V, S
Instant Close General
Targets: Up to four creatures, no two of which can be more than 30 ft. apart

Frees one or more creatures from paralysis or slow effect.

You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it. If cast on three or four creatures, each receives another save with a +2 resistance bonus.

The spell does not restore ability scores reduced by penalties, damage, or drain.

Restoration (M)
Conjuration (Healing) 1 minute PRPG-O
Will negates (harmless) - Yes (harmless) Adp 4, Clr 4, Pal 4 V, S, M
Instant Touch General
Target: Creature touched
Materials: Diamond dust worth 100 gp or 1,000 gp, see text

Restores level and ability score drains.

This spell functions like lesser restoration except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative levelpossessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

Greater Restoration (M)
Conjuration (Healing) 1 minute PRPG-O
Will negates (harmless) - Yes (harmless) Clr 7 V, S, M
Instant Touch General
Target: Creature touched
Materials: Diamond dust 5,000 gp

As restoration, plus restores all levels and ability scores.

This spell functions like lesser restoration except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative levelpossessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

This spell functions like lesser restoration except that it dispels all permanent and temporary negative levels afflicting the healed creature. Greater restoration also dispels all magical effects penalizing the creature's abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

Lesser Restoration
Conjuration (Healing) 3 rounds PRPG-O
Will negates (harmless) - Yes (harmless) Clr 2, Drd 2, Pal 1 V, S
Instant Touch General
Target: Creature touched

Dispels magical ability penalty or repairs 1d4 ability damage.

This spell functions like lesser restoration except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative levelpossessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

This spell functions like lesser restoration except that it dispels all permanent and temporary negative levels afflicting the healed creature. Greater restoration also dispels all magical effects penalizing the creature's abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Resurrection (M)
Conjuration (Healing) 1 minute PRPG-O
None, see text - Yes (harmless) Clr 7 V, S, M, DF
Instant Touch General
Target: Dead creature touched
Materials: Diamond worth 10,000 gp

Fully restore dead subject.

This spell functions like raise dead except that you are able to restore life and complete strength to any deceased creature.

The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature's body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one permanent negative levelwhen it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be resurrected).

You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can't be resurrected.

Stabilize
Conjuration (Healing) 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Adp 0, Clr 0, Drd 0 V, S
Instant Close General
Target: One living creature

Cause a dying creature to stabilize.

Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.

True Resurrection (M)
Conjuration (Healing) 10 minutes PRPG-O
None, see text - Yes (harmless) Clr 9 V, S, M, DF
Instant Touch General
Target: Dead creature touched
Materials: Diamond worth 25,000 gp

As resurrection, plus remains aren't needed.

This spell functions like raise dead except that you can resurrect a creature that has been dead for as long as 10 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method).

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution points) and all of the prepared spells possessed by the creature when it died.

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can't resurrect constructs or undead creatures.

Even true resurrection can't restore to life a creature who has died of old age.