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Dire Ape

Dire Ape

MapTool Token

NameDire Ape
Sorted NameDire Ape
FamilyApe
Size and TypeLarge Animal
Hit Dice Count4
Hit Dice4d8+12 (30 hp)
Random Hit Points4d8+12 - 12
Initiative+2
Speed30 ft., climb 30 ft.
Armor Class15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
Base Attack/Grapple+3/+CMB: +8CMD: 20
Attack

bite +6 (1d6+4), 2 claws +6 (1d4+4)

Space/Reach10 ft./10 ft.
Special Attacksrend (2 claws, 1d4+6)
Special Qualities

low-light vision, scent;

SavesFort +7, Ref +6, Will +4
AbilitiesStr 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7
Skills

Acrobatics +6, Climb +16, Perception +8, Stealth +2

Feats

Iron Will, Skill Focus (Perception)

Environmentwarm forests
Challenge Rating3
Organization

solitary, pair, or troop (3-6)

Treasureincidental
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Ape, Dire

Sharp teeth fill this large, feral ape's mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.



Dire Ape

CR 3

XP 800
N Large animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +4

OFFENSE

Spd 30 ft., climb 30 ft.
Melee bite +6 (1d6+4), 2 claws +6 (1d4+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d4+6)

STATISTICS

Str 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7
Base Atk +3; CMB +8; CMD 20
Feats Iron Will, Skill Focus (Perception)
Skills Acrobatics +6, Climb +16, Perception +8, Stealth +2

ECOLOGY

Environment warm forests
Organization solitary, pair, or troop (3-6)
Treasure incidental


Known to many scholars as the gigantopithecus, the dire ape is a much more dangerous and bestial creature than the relatively peaceful gorilla. An adult male dire ape stands 9 feet tall and weighs 1,200 pounds.

The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dead or runs off.

A dire ape makes no displays of toughness or warnings before it attacks- it simply leaps into action with little or no provocation, tearing at its opponents with claws and teeth. If a dire ape is stymied by a heavily armored foe, it attempts to grapple its foe, pin it to the ground, and rend it.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +6 (1d6+4), 2 claws +6 (1d4+4), or

feats: IRON WILL, SKILL FOCUS (PERCEPTION), ,


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