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Tengu

Tengu

MapTool Token


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NameTengu
Sorted NameTengu
FamilyTengu
Size and TypeMedium Humanoid (tengu)
Hit Dice Count1
Hit Dice1d8+1 (9 hp)
Random Hit Points1d8+1 - 1
Initiative+3
Speed30 ft.
Armor Class15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
Base Attack/Grapple+0/+CMB: +1CMD: 14
Attack

dagger +3 (1d4+1/19-20), bite -2 (1d3)

Full Attack

short bow +3 (1d6/x3)

Space/Reach5 ft./5 ft.
Special Attackssneak attack +1d6
Special Qualities

gifted linguist, swordtrained, trapfinding, low-light vision;

SavesFort +1, Ref +5, Will +2
AbilitiesStr 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8
Skills

Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9

Feats

Weapon Finesse

Environmenttemperate mountains or urban
Challenge Rating1/2
Organization

solitary, pair, or conspiracy (3-12)

TreasureNPC gear (leather armor, dagger, short bow and 20 arrows, other treasure)
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Tengu

Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.



Tengu

CR 1/2

XP 200
Male tengu rogue 1
N Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +8

DEFENSE

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2

OFFENSE

Spd 30 ft.
Melee dagger +3 (1d4+1/19-20), bite -2 (1d3)
Ranged short bow +3 (1d6/x3)
Special Attacks sneak attack +1d6

STATISTICS

Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth, +4 Linguistics
Languages Common, Goblin, Halfling, Tengu
SQ gifted linguist, swordtrained, trapfinding

ECOLOGY

Environment temperate mountains or urban
Organization solitary, pair, or conspiracy (3-12)
Treasure NPC gear (leather armor, dagger, short bow and 20 arrows, other treasure)

SPECIAL ABILITIES

Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).


Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.

Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.

Tengu Characters
Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.

+2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate.

Senses: Tengus have low-light vision.

Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.

Gifted Linguist: See above.

Swordtrained: See above.

Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.

Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: dagger +3 (1d4+1/19-20), bite -2 (1d3), or short bow +3 (1d6/x3)

feats: WEAPON FINESSE, ,


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