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Svirfneblin

Svirfneblin

MapTool Token


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NameSvirfneblin
Sorted NameSvirfneblin
FamilySvirfneblin
Size and TypeSmall Humanoid (gnome)
Hit Dice Count1
Hit Dice1d10+5 (15 hp)
Random Hit Points1d10+5 - 2
Initiative+2
Speed20 ft. (15 ft. in armor)
Armor Class15, touch 15, flat-footed 11 (+2 Dex, +2 dodge, +1 size)
Base Attack/Grapple+1/+CMB: +1CMD: 15
Attack

heavy pick +3 (1d4+1/x4)

Full Attack

light crossbow +4 (1d6/19-20)

Space/Reach5 ft./5 ft.
Special Attacksfavored enemy (dwarf +2), +1 to attack vs. dwarven and reptilian humanoids
Special Qualities

stonecunning, track, wild empathy +0, darkvision 120 ft., low-light vision;

SavesFort +6, Ref +6, Will +2
AbilitiesStr 13, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Skills

Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Stealth +12 (+14 underground), Survival +4 (+5 tracking)

Feats

Toughness

Environmentany underground
Challenge Rating1
Organization

solitary, company (2-4), squad (5-20 plus 1 leader of 3rd-6th level and 2 sergeants of 3rd level), or band (30-50 plus 1 sergeant of 3rd level per 20 adults, 5 lieutenants of 5th level, 3 captains of 7th level, and 2-5 Medium earth elementals)

TreasureNPC Gear (heavy pick, light crossbow with 10 bolts, other treasure)
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Svirfneblin

This bald gnome has rocky gray skin and a wiry physique. Its pale eyes are overly large and expressive.



Svirfneblin

CR 1

XP 400
Svirfneblin ranger 1
N Small humanoid (gnome)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 15, flat-footed 11 (+2 Dex, +2 dodge, +1 size)
hp 15 (1d10+5)
Fort +6, Ref +6, Will +2
SR 12

OFFENSE

Spd 20 ft. (15 ft. in armor)
Melee heavy pick +3 (1d4+1/x4)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks favored enemy (dwarf +2), +1 to attack vs. dwarven and reptilian humanoids
Spell-Like Abilities (CL 1st)
Constant—nondetection
1/day—blindness/deafness (DC 12), blur, disguise self

STATISTICS

Str 13, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Toughness
Skills Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Stealth +12 (+14 underground), Survival +4 (+5 tracking); Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Stealth (+4 Stealth underground)
Languages Gnome, Undercommon
SQ stonecunning, track, wild empathy +0

ECOLOGY

Environment any underground
Organization solitary, company (2-4), squad (5-20 plus 1 leader of 3rd-6th level and 2 sergeants of 3rd level), or band (30-50 plus 1 sergeant of 3rd level per 20 adults, 5 lieutenants of 5th level, 3 captains of 7th level, and 2-5 Medium earth elementals)
Treasure NPC Gear (heavy pick, light crossbow with 10 bolts, other treasure)


Svirfneblin, or "deep gnomes," are a reclusive offshoot of the gnome race. They dwell underground in hidden cities, safe from dark elves and other subterranean races. They have skin the color of gray or brown stone. Males are bald, and females have stringy gray hair. A svirfneblin's ties to the eerie realm of the fey are much stronger than those of their surface-dwelling gnome kin, and this makes them either strangely detached from their emotions or violently random in their outbursts. Svirfneblin have long fought wars against the duergar, and have a difficult time seeing the difference between duergar and other dwarves.

Svirfneblin Characters
Svirfneblin are defined by their class levels-they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.

-2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma: Svirfneblin are fast and observant, but relatively weak and emotionally distant.

Small: Svirfneblin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Defensive Training: Svirfneblin gain a +2 dodge bonus to Armor Class.

Senses: Svirfneblin have darkvision 120 ft. and lowlight vision.

Fortunate: Svirfneblin gain a +2 racial bonus on all saving throws.

Skilled: Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.

Hatred: Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarven subtypes due to training against these hated foes.

Stonecunning: Svirfneblin gain stonecunning as a dwarf (Pathfinder RPG Core Rulebook 21).

Spell Resistance: Svirfneblin have SR equal to 11 + class levels.

Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast. Svirfneblin also gain the spell-like abilities listed above; caster level equals the svirfneblin's class levels.

Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Int scores can choose from the following bonus languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, or Terran.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: heavy pick +3 (1d4+1/x4), or light crossbow +4 (1d6/19-20)

feats: TOUGHNESS, ,


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