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Shambling Mound

Shambling Mound

MapTool Token

NameShambling Mound
Sorted NameShambling Mound
FamilyShambling Mound
Size and TypeLarge Plant
Hit Dice Count9
Hit Dice9d8+27 (67 hp)
Random Hit Points9d8+27 - 27
Initiative+0
Speed20 ft., swim 20 ft.
Armor Class19, touch 9, flat-footed 19 (+10 natural, -1 size)
Base Attack/Grapple+6/+CMB: +12 (+16 grapple)CMD: 22
Attack

2 slams +11 (2d6+5 plus grab)

Space/Reach10 ft./10 ft.
Special Attacksconstrict (2d6+7)
Special Qualities

electric fortitude, darkvision 60 ft., low-light vision;

SavesFort +9, Ref +5, Will +5
AbilitiesStr 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Skills

Perception +11, Stealth +8 (+16 in swamps or forest), Swim +13

Feats

Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)

Environmenttemperate forest or marshes
Challenge Rating6
Organization

solitary

Treasurestandard
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Shambling Mound

A mass of tangled vines and dripping slime rises on two trunklike legs, reeking of rot and freshly turned earth.



Shambling Mound

CR 6

XP 2,400
N Large plant
Init +0; Senses darkvision 60 ft., low-light vision; Perception +11

DEFENSE

AC 19, touch 9, flat-footed 19 (+10 natural, -1 size)
hp 67 (9d8+27)
Fort +9, Ref +5, Will +5
Defensive Abilities plant traits; Immune electricity; Resist fire 10

OFFENSE

Spd 20 ft., swim 20 ft.
Melee 2 slams +11 (2d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+7)

STATISTICS

Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Base Atk +6; CMB +12 (+16 grapple); CMD 22
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Perception +11, Stealth +8 (+16 in swamps or forest), Swim +13; Racial Modifiers +4 Stealth (+12 in swamps or forests), +4 Perception
Languages Common, Sylvan (cannot speak)
SQ electric fortitude

ECOLOGY

Environment temperate forest or marshes
Organization solitary
Treasure standard

SPECIAL ABILITIES

Electric Fortitude (Ex) Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.


Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular.

What serve as a shambler's brain and sensory organs are located in its upper body. Shambling mounds typically have an 8-foot girth and stand between 6 and 9 feet tall. They weigh about 3,800 pounds.

Shambling mounds are strange creatures, more akin to animate tangles of creeping parasitic vines than single rooted plants. They are omnivorous, able to draw their sustenance from nearly anything, wrapping their creepers around living trees to draw forth the sap, sending rootlets into the soil to absorb raw nutrients, or consuming flesh and bone from crushed prey.

Shamblers are frighteningly stealthy in their native environments. Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal. A shambler could be almost anywhere at any time, attacking without warning and not caring whether it leaves any survivors, so long as it acquires its next meal.

Shambling mounds normally lead solitary, nomadic existences in deep forests and fetid swamps, although they can also be found underground living among damp fungal thickets. Disturbing rumors persist, however, of shamblers gathering in strange congregations around great earthen mounds in the depths of marshes and jungles, often during the height of violent electrical storms. Their reasons for doing so are unknown, and many sages have wondered whether there is some obscure and alien purpose at work.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: CLEAVE, IRON WILL, LIGHTNING REFLEXES, POWER ATTACK, WEAPON FOCUS (SLAM), ,


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