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Ogre

Ogre

MapTool Token

NameOgre
Sorted NameOgre
FamilyOgre
Size and TypeLarge Humanoid (giant)
Hit Dice Count4
Hit Dice4d8+12 (30 hp)
Random Hit Points4d8+12 - 8
Initiative-1
Speed30 ft. (40 ft. base)
Armor Class17, touch 8, flat-footed 17 (+4 armor, -1 Dex, +5 natural, -1 size)
Base Attack/Grapple+3/+CMB: +9CMD: 18
Attack

greatclub +7 (2d8+7)

Full Attack

javelin +1 (1d8+5)

Space/Reach10 ft./10 ft.
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +6, Ref +0, Will +3
AbilitiesStr 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Skills

Climb +7, Perception +2

Feats

Iron Will, Toughness

Environmenttemperate or cold hills
Challenge Rating3
Organization

solitary, pair, gang (3-4), or family (5-16)

Treasurestandard (hide armor, greatclub, 4 javelins, other treasure)
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Ogre

This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.



Ogre

CR 3

XP 800
CE Large humanoid (giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 17, touch 8, flat-footed 17 (+4 armor, -1 Dex, +5 natural, -1 size)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3

OFFENSE

Spd 30 ft. (40 ft. base)
Melee greatclub +7 (2d8+7)
Ranged javelin +1 (1d8+5)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness
Skills Climb +7, Perception +2
Languages Giant

ECOLOGY

Environment temperate or cold hills
Organization solitary, pair, gang (3-4), or family (5-16)
Treasure standard (hide armor, greatclub, 4 javelins, other treasure)


Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth.

An ogre revels in the misery of others.

When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society.

One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family.

Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother.

Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command.

Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk.

Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish.

An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards.

A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: greatclub +7 (2d8+7), or javelin +1 (1d8+5)

feats: IRON WILL, TOUGHNESS, ,


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