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Mummy

Mummy

MapTool Token

NameMummy
Sorted NameMummy
FamilyMummy
Size and TypeMedium Undead
Hit Dice Count8
Hit Dice8d8+24 (60 hp)
Random Hit Points8d8+24 - 16
Initiative+0
Speed20 ft.
Armor Class20, touch 10, flat-footed 20 (+10 natural)
Base Attack/Grapple+6/+CMB: +13CMD: 23
Attack

slam +14 (1d8+10 plus mummy rot)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +4, Ref +2, Will +8
AbilitiesStr 24, Dex 10, Con -, Int 6, Wis 15, Cha 15
Skills

Perception +16, Stealth +11

Feats

Power Attack, Toughness, Skill Focus (Perception), Weapon Focus (slam)

Environmentany
Challenge Rating5
Organization

solitary, warden squad (2-6), or guardian detail (7-12)

Treasurestandard
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Mummy

Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuff ling gait.



Mummy

CR 5

XP 1,600
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +16
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)

DEFENSE

AC 20, touch 10, flat-footed 20 (+10 natural)
hp 60 (8d8+24)
Fort +4, Ref +2, Will +8
DR 5/-; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Spd 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)

STATISTICS

Str 24, Dex 10, Con -, Int 6, Wis 15, Cha 15
Base Atk +6; CMB +13; CMD 23
Feats Power Attack, Toughness, Skill Focus (Perception), Weapon Focus (slam)
Skills Perception +16, Stealth +11
Languages Common

ECOLOGY

Environment any
Organization solitary, warden squad (2-6), or guardian detail (7-12)
Treasure standard

SPECIAL ABILITIES

Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Mummy Rot (Su) Curse and disease-slam; save Fort DC 16; onset 1 minute; frequency 1 day; effect 1d6 Con and 1d6 Cha; cure -. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.


Created to guard the tombs of the honored dead, mummies are ever vigilant for those who would desecrate their sacred ground.

Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The creator then finishes the ritual with a create undead spell.

Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will. The majority are at least 10th-level clerics, and are often kings or pharaohs who have called upon dark gods or sinister necromancers to bind their souls to their bodies after death-usually as a means to extend their rule beyond the grave, but at times simply to escape what they fear will be an eternity of torment in their own afterlife.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: slam +14 (1d8+10 plus mummy rot), or

feats: POWER ATTACK, TOUGHNESS, SKILL FOCUS (PERCEPTION), WEAPON FOCUS (SLAM), ,


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