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Invisible Stalker

Invisible Stalker

MapTool Token

NameInvisible Stalker
Sorted NameInvisible Stalker
FamilyInvisible Stalker
Size and TypeMedium Outsider (air, elemental, extraplanar)
Hit Dice Count7
Hit Dice7d10+42 (80 hp)
Random Hit Points7d10+42 - 42
Initiative+8
Speed30 ft., fly 30 (perfect)
Armor Class20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
Base Attack/Grapple+7/+CMB: +11CMD: 25
Attack

2 slams +12 (2d6+4)

Space/Reach5 ft./5 ft.
Special Qualities

improved tracking, darkvision 60 ft.;

SavesFort +13, Ref +11, Will +4
AbilitiesStr 18, Dex 19, Con 22, Int 14, Wis 15, Cha 11
Skills

Acrobatics +14, Bluff +10, Fly +22, Knowledge (planes) +12, Perception +12, Sense Motive +12, Stealth +14, Survival +12

Feats

Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)

Environmentany (Plane of Air)
Challenge Rating7
Organization

solitary

Treasurestandard
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Invisible Stalker

No true form can be detected, yet a sense of force and hulking malevolence is undeniable in this creature's presence.



Invisible Stalker

CR 7

XP 3,200
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80 (7d10+42)
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits

OFFENSE

Spd 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)

STATISTICS

Str 18, Dex 19, Con 22, Int 14, Wis 15, Cha 11
Base Atk +7; CMB +11; CMD 25
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
Skills Acrobatics +14, Bluff +10, Fly +22, Knowledge (planes) +12, Perception +12, Sense Motive +12, Stealth +14, Survival +12
Languages Auran, Common
SQ improved tracking

ECOLOGY

Environment any (Plane of Air)
Organization solitary
Treasure standard

SPECIAL ABILITIES

Improved Tracking (Ex) An invisible stalker takes no penalty to Survival checks when tracking and moving at any speed.
Natural Invisibility (Ex) This ability is constant-an invisible stalker remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. Against foes that cannot pinpoint it, the invisible stalker gains a +20 bonus on Stealth checks when moving, or +40 when standing still-these bonuses are not included in the statistics above.


Very little is known about these enigmatic and mysterious creatures, as their very nature makes details of their true form difficult to discern. Brought to this world from the Plane of Air, these creatures fulfill tasks for those who conjure them. Invisible stalkers act as guardians, assassins, and trackers, occupations in which they excel.

Their natural invisibility and skill at stealth allow them to follow their quarry without detection and give them the upper hand when it comes to exterminating a mark.

Many invisible stalkers resent this and see these petty tasks as nothing more than chores dictated by mortals.

When given a particularly complex or bothersome task, an invisible stalker seeks to find a loophole in a poorly worded instruction. For instance, wizards calling an invisible stalker into service with the instructions "protect me from danger" might find themselves escorted to a faraway hidden location, or even brought to the Plane of Air.

Due to their constant summoning, many invisible stalkers harbor hostility for those dwelling on the Material Plane. Those invisible stalkers new to the mortal world only know the stories of their kind and tend to keep an open mind about the intentions of those who call them.

Over time, or in the service of a particularly vile master, invisible stalkers form negative opinions of these creatures of flesh and bone, leading to their tendency to pervert their instructions and cause harm to their masters. For older and more experienced invisible stalkers, the only thing protecting those who summon them is the magic that binds them. These creatures automatically try to use inconsistencies in the wording of their tasks and literal twists on the intention to find a way to inconvenience, injure, or even kill the priest or arcanist that brought them to the plane.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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