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Small Fire Elemental

Small Fire Elemental

MapTool Token

NameSmall Fire Elemental
Sorted NameSmall Fire Elemental
FamilyElemental
Size and TypeSmall Outsider (elemental, extraplanar, fire)
Hit Dice Count2
Hit Dice2d10 (11 hp)
Random Hit Points2d10 - 0
Initiative+5
Speed50 ft.
Armor Class16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
Base Attack/Grapple+2/+CMB: +1CMD: 13
Attack

slam +4 (1d4 plus burn)

Space/Reach5 ft./5 ft.
Special Attacksburn (1d4, DC 11)
Special Qualities

darkvision 60 ft.;

SavesFort +3, Ref +4, Will +0
AbilitiesStr 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills

Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4

Feats

Dodge, Improved InitiativeB, Weapon FinesseB

Environmentany (Plane of Fire)
Challenge Rating1
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Fire

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.



Small Fire Elemental

CR 1

XP 400
N Small outsider (elemental, extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold

OFFENSE

Spd 50 ft.
Melee slam +4 (1d4 plus burn)
Special Attacks burn (1d4, DC 11)

STATISTICS

Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Languages Ignan

ECOLOGY

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3-8)
Treasure none


Fire elementals are quick, cruel creatures of living flame.

They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonf lammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance-they usually manifest as coiling serpentine forms made of smoke and lame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

ElementalHeight Weight
Small4 ft.1 lb.
Medium8 ft.2 lbs.
Large16 ft.4 lbs.
Huge32 ft.8 lbs.
Greater36 ft.10 lbs.
Elder40 ft.12 lbs.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: DODGE, IMPROVED INITIATIVEB, WEAPON FINESSEB, ,


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