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Young Green Dragon

Young Green Dragon

MapTool Token

NameYoung Green Dragon
Sorted NameYoung Green Dragon
FamilyChromatic Dragon
Size and TypeLarge Dragon (air)
Hit Dice Count9
Hit Dice9d12+27 (85 hp)
Random Hit Points9d12+27 - 27
Initiative+1
Speed40 ft., fly 200 ft. (poor), swim 40 ft.
Armor Class20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
Base Attack/Grapple+9/+CMB: +15CMD: 26 (30 vs. trip)
Attack

bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)

Space/Reach10 ft./5 ft. (10 ft. with bite)
Special Attacksbreath weapon (40-ft. cone, DC 17, 6d6 acid)
Special Qualities

water breathing, woodland stride, dragon senses;

SavesFort +9, Ref +7, Will +9
AbilitiesStr 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Skills

Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim +25

Feats

Alertness, Cleave, Great Cleave, Iron Will, Power Attack

Environmenttemperate forests
Challenge Rating8
Organization

solitary

Treasuretriple
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chromatic Dragon, Green

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.



Young Green Dragon

CR 8

XP 4,800
LE Large dragon (air)
Init +1; Senses dragon senses; Perception +15

DEFENSE

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 85 (9d12+27)
Fort +9, Ref +7, Will +9
Immune acid, paralysis, sleep

OFFENSE

Spd 40 ft., fly 200 ft. (poor), swim 40 ft.
Melee bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 17, 6d6 acid)
Spell-Like Abilities (CL 9th)
At will—entangle (DC 12)

STATISTICS

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Base Atk +9; CMB +15; CMD 26 (30 vs. trip)
Feats Alertness, Cleave, Great Cleave, Iron Will, Power Attack
Skills Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim +25
Languages Common, Draconic
SQ water breathing, woodland stride

ECOLOGY

Environment temperate forests
Organization solitary
Treasure triple

SPECIAL ABILITIES

Awaken Treants (Su) A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees.
Camouflage (Ex) An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Miasma (Su) An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.
Spell-Like Abilities (Sp) A green dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-entangle; Juvenile-charm person; Adult-suggestion; Old-plant growth; Ancient-dominate person; Great wyrm-command plants.
Trackless Step (Ex) An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.
Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Woodland Stride (Ex) A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to acid, water breathing-
Very youngWoodland stride-
YoungEntangle-
JuvenileFrightful presence, charm person1st
Young adultDR 5/magic, spell resistance3rd
AdultTrackless step, suggestion5th
Mature adultDR 10/magic7th
OldCamouflage, plant growth9th
Very oldDR 15/magic11th
AncientMiasma, dominate person13th
WyrmDR 20/magic15th
Great wyrmAwaken treants, command plants17th


Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7), or

feats: ALERTNESS, CLEAVE, GREAT CLEAVE, IRON WILL, POWER ATTACK, ,


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