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Horned Devil

Horned Devil

MapTool Token

NameHorned Devil
Sorted NameHorned Devil
FamilyDevil
Size and TypeLarge Outsider (devil, evil, extraplanar, lawful)
Hit Dice Count15
Hit Dice15d10+135 (217 hp)
Random Hit Points15d10+135 - 135
Initiative+8
Speed30 ft., fly 50 ft. (average)
Armor Class35, touch 17, flat-footed 27 (+8 Dex, +18 natural, -1 size)
Base Attack/Grapple+15/+CMB: +26CMD: 44
Attack

+1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wound) or 2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infernal wound)

Space/Reach10 ft./10 ft.
Special Qualities

darkvision 60 ft., see in darkness;

SavesFort +18, Ref +17, Will +13
AbilitiesStr 31, Dex 27, Con 28, Int 14, Wis 22, Cha 23
Skills

Bluff +24, Diplomacy +21, Fly +15, Intimidate +24, Knowledge (planes) +20, Perception +24, Sense Motive +21, Spellcraft +20, Stealth +22

Feats

Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Focus (spiked chain)

Environmentany (Hell)
Challenge Rating16
Organization

solitary, pair, or wing (3-10)

Treasurestandard (+1 unholy spiked chain, other treasure)
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Devil, Horned

Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain.



Horned Devil

CR 16

XP 76,800
LE Large outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., see in darkness; Perception +24
Aura fear aura (5 ft., DC 23)

DEFENSE

AC 35, touch 17, flat-footed 27 (+8 Dex, +18 natural, -1 size)
hp 217 (15d10+135)
Fort +18, Ref +17, Will +13
DR 10/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 27

OFFENSE

Spd 30 ft., fly 50 ft. (average)
Melee +1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wound) or
2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infernal wound)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)
At will—dispel chaos (DC 21), dispel good (DC 21), magic circle against good, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 21)
3/day—fireball (DC 19), lightning bolt (DC 19)
1/day—summon (level 6, 3 barbed devils, 35%)

STATISTICS

Str 31, Dex 27, Con 28, Int 14, Wis 22, Cha 23
Base Atk +15; CMB +26; CMD 44
Feats Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Focus (spiked chain)
Skills Bluff +24, Diplomacy +21, Fly +15, Intimidate +24, Knowledge (planes) +20, Perception +24, Sense Motive +21, Spellcraft +20, Stealth +22
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or wing (3-10)
Treasure standard (+1 unholy spiked chain, other treasure)

SPECIAL ABILITIES

Infernal Wound (Su) The damage a horned devil deals with its tail causes persistent wounds that deal 2d6 points of bleed damage. Bleeding caused in this way is difficult to staunch-a DC 26 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 26 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects.
Stun (Su) Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not of the spiked chain. The save DC is Strength-based.


Among the deadliest of the archdevils' warriors and able commanders of lesser fiends, horned devils spread the rule of Hell wherever they tread. These greater devils are trained, forged, and reforged to be among the most lethal, merciless, and obedient warriors in the multiverse. While rank-and-file horned devils are called cornugons, the greatest of their kind are known as malebranche.

A typical horned devil rises to a hulking 9 feet tall, bears 14-foot-wide wings, and weighs 700 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: +1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wound) or 2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infernal wound), or

feats: IMPROVED BULL RUSH, IMPROVED SUNDER, IMPROVED VITAL STRIKE, IRON WILL, MULTIATTACK, POWER ATTACK, VITAL STRIKE, WEAPON FOCUS (SPIKED CHAIN), ,


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