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Ancient Red Dragon

Ancient Red Dragon

MapTool Token

NameAncient Red Dragon
Sorted NameAncient Red Dragon
FamilyChromatic Dragon
Size and TypeGargantuan Dragon (fire)
Hit Dice Count25
Hit Dice25d12+200 (362 hp)
Random Hit Points25d12+200 - 200
Initiative+3
Speed40 ft., fly 250 ft. (clumsy)
Armor Class38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Base Attack/Grapple+25/+CMB: +43CMD: 52 (56 vs. trip)
Attack

bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)

Space/Reach20 ft./15 ft. (20 ft. with bite)
Special Attacksbreath weapon (60-ft. cone, DC 30, 20d10 fire), crush, manipulate flames, melt stone, tail sweep
Special Qualities

dragon senses, smoke vision;

SavesFort +22, Ref +13, Will +21
AbilitiesStr 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20
Skills

Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15

Feats

Cleave, Critical Mastery, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike

Environmentwarm mountains
Challenge Rating19
Organization

solitary

Treasuretriple
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chromatic Dragon, Red

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.



Ancient Red Dragon

CR 19

XP 204,800
CE Gargantuan dragon (fire)
Init +3; Senses dragon senses, smoke vision; Perception +33
Aura fire, frightful presence (300 ft., DC 27)

DEFENSE

AC 38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
hp 362 (25d12+200)
Fort +22, Ref +13, Will +21
DR 15/magic; Immune fire, paralysis, sleep; SR 30
Weaknesses vulnerability to cold

OFFENSE

Spd 40 ft., fly 250 ft. (clumsy)
Melee bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, DC 30, 20d10 fire), crush, manipulate flames, melt stone, tail sweep
Spell-Like Abilities (CL 25th)
At will—detect magic, find the path, pyrotechnics (DC 17), suggestion (DC 18), wall of fire
Spells Known (CL 15th)
7th (4/day)—limited wish, spell turning
6th (6/day)—antimagic field, contingency, greater dispel magic
5th (7/day)—polymorph, telekinesis (DC 20), teleport, wall of force
4th (7/day)—fear (DC 19), fire shield, greater invisibility, stoneskin
3rd (7/day)—dispel magic, displacement, haste, tongues
2nd (7/day)—alter self, detect thoughts, misdirection, resist energy, see invisibility
1st (8/day)—alarm, grease (DC 16), magic missile, shield, true strike
0 (at will)—arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic

STATISTICS

Str 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20
Base Atk +25; CMB +43; CMD 52 (56 vs. trip)
Feats Cleave, Critical Mastery, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
Skills Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15
Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc

ECOLOGY

Environment warm mountains
Organization solitary
Treasure triple

SPECIAL ABILITIES

Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Spell-Like Abilities (Sp) A red dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-detect magic; Juvenile-pyrotechnics; Adult-suggestion; Old-wall of fire; Ancient-find the path; Great wyrm-discern location.
Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype-
Very youngSmoke vision-
YoungDetect magic1st
JuvenileFrightful presence, pyrotechnics3rd
Young adultDR 5/magic, spell resistance5th
AdultFire aura, suggestion7th
Mature adultDR 10/magic9th
OldManipulate flames, wall of fire11th
Very oldDR 15/magic13th
AncientMelt stone, find the path15th
WyrmDR 20/magic17th
Great wyrmIncinerate, discern location19th


Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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